Yes, sorry, that's not your fault. I didn't quite get it to a point one might call 'Playable'. I will upload a more finished version when the voting period ends
Minisoop
Creator of
Recent community posts
I apologise, but essentially the game is too incomplete to enjoy. But it is a turn based tactics/strategy game where on your turn you can draw a card/unit, spawn a unit from your hand or move or attack with one of your existing units. There is an interesting system in place to determine how much damage you do when you attack. Unfortunately, in GMTK version of the game, the CPU never fights back
Thank you very much! There are many features including those you mentioned that I would have liked to include but just didn't have time for, but you are correct and I appreciate the suggestions
Unfotunately, I think I won't have to view any more submissions from now until the end of the rating period (Unless they are playable on mobile), otherwise I absolutely would
Thank you for your extensive and valuable feedback! I promise, if I would have added just one more thing, it would have been a gold counter, but unfortunately I just didn't get round to it
As for it being too ambitious, I don't think so, I just wish it didn't take me so long to settle on an idea, then I could have given this project the time it really needed
A co-op mode of this is definitely an interesting idea, and sounds like it could be really fun
Thank you again for your post, I really do appreciate it
Leaving information here incase editing the game's page delete's it from the GMTK submission list... It shouldn't do, but I am taking no chances. The description is very limited because I uploaded the game the last few minutes available to me. (I updated the description in the 1-hour extension).
Prices are as follows:
Plains - 0 Gold
Walls - 2 Gold
Turret - 5 Gold
Bog - 3 Gold
Level Upgrade: 3 gold per current level (e.g. Upgrading from 5 to 6 costs 15 gold)