Fishing is a great mechanic and every game needs a fishing mechanic >_> I really liked the character and the title screen art!
Minenik
Creator of
Recent community posts
I love the artstyle! The game encapsulates the feeling of progressing towards the grand goal very well. I was a bit overwhelmed by the amount of mechanics all at once >_< Maybe gradually introduce different resources or moves. Either way I had a lot of fun playing the game, even though I did not manage to completely beat the game I still enjoyed the experience <3
Thank you for the feedback! I was very hesitant in adding an ending, partly because the fishing system took surprisingly a long time to implement, leaving less time for other stuff. And also partly because I felt like an ending would break the "loop". I was really trying to go for the experience of playing the game to be the part of the loop theme, therefore as long as the player is playing the game they will essentially loop. I think the theme also felt more relaxed as the majority of games do have an inherent "gameplay loop" that could just fit the theme.
Either way I appreciate the kind words and glad you enjoyed the vibes and atmosphere as that is something I put most of my emphasis on!
Took me a second to understand the mechanic, mostly because I tough if I pressed right click it would cancel the route rather than actually allow to plan to other routes. Gotta say that the vibe of scrolling/shuffling true papers is super cool, and also the feeling of slowly building a tycoon trade empire. For me personally I think I would enjoy it more without the time pressure, but I can completely see how having it would be more appealing for speedrunners or people looking for a challenge.
It certainly felt more of an reaction puzzle, being constantly on the verge of dying made it feel that I had to act very fast, even with the unlimited retries it does feel that you're always "in the moment" because of the ninjas running at you. This compliments very well with the intense music as well, I think you clearly nailed the vibes for this one
Thank you for playing the game, kind words and also thank you for the feedback!! <3
The UI being more compact is a great idea, problem is I was working in pixelated resolution and tried to upscale the screen 2x-4x rather than using other methods, leading into the text being kinda locked in on a very big font or else it would unfortunately break, I've learned from my mistakes though and I shall make sure that in next projects I try something different >_<
Want to start by saying the art is amazing, I can clearly see the vision you're going for, a little feedback would be to increase the attack range by a little (when attacking from the right) or make enemies get knock backed away from the player when hit, this is especially noticeable when enemies are coming from above as they can collide with the player before being hit themselves. I did get the feel for kiting the enemies, but it can be a bit frustrating for more casual players. The attack animation when attacking from the left side bugged out for me therefore I tried to position myself so they either come from right or below me. Also I was a bit unsure what exactly made me progress to the next level, by killing enough enemies or by surviving for a period of time, I would've liked a visual representation of that on the UI.
Either way very awesome job on the visuals, the game does have an artistic hook and the setting for the story is also there, would really enjoy to just play more of this game as it was fairly short :p
Thank u soo much for the feedback! I put a lot of emphasis on the artistic representation and I was a bit scared of making the progression too halting so the player would start feeling disinterested, glad too hear that ppl want more challenge. Also the invincibility is a great idea, again thank you very much for trying out my game!! ^-^











