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Mildawg

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A member registered Sep 15, 2018

Creator of

Recent community posts

so lovely ! the comments i see seem to prefer sven, but i'm way more interested in gwen and derek as options (they seem to be more realistic and reasonable than nearly any other dating game character ive ever seen)! it was bold to start the story the way you chose to, but everything that followed was an AMAZING balance of interaction, dialogue, and drip-fed little details for immersion (minor character-focused behaviors, smells, etc.).


i WAS briefly a little disappointed that the backgrounds looked the way they did, but once i saw that they changed so frequently, i changed my tune. my only current major graphical annoyance is that the characters blush laughably often bahaha. dont change sven's little charlie brown smile though, please.

little typo:

unfinished sentence:


thank you so much for writing this! i look forward to seeing more !! :]

Hello! There's been a surplus of multiplayer games coming out recently (my friends call it "friend slop"), and I'm a little worried that you'll be lost to the tide, but as long as you make the gameplay distict (mechanics especially!!) the market should be good. Your game ideally should be something distinct from TTT and Among Us, while also being affordable. If it does that, I'll be able to get my friends to play it. I wish you the best in learning the ins and outs of multiplayer development!

That being said, I'm personally more excited for the ouija board idea. I hope to still see that in the future! Happy developing! :)

This really scratches an itch when it comes to visual novels. The characters have depth without the need for many eccentricities, and they're designed in such a pleasant, washed-out palette. In contrast with my first impressions, the writing is lighthearted, sentimental, and not-too-flowery (though it's flowery in comparison to visual novel standards, it reads much easier than an average book). All this to say, I love the game so far :]. I'm excited to support the final product when it comes out. Thank you Team Robo !

Phew. I was actually kinda dreading your reply because I knew my comment must have come off as extremely harsh to hear. You obviously put a lot of time into this project and, although I said everything with the intention of helping, I didn't say much in the way of praise.  Thank you for taking my criticisms well. I probably wont pick the game back up, but if you ever make another writing project I'll tune in to see your developments as a writer.

My most important advice: Keep having fun making whatever the hell you want !! >:) godspeed

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Hello, played a bit of the game just now. The premise of the game was what interested me for sure, and I was curious to see how you'd tackle the concept of personalized legal punishment.

Sadly, though, I couldn't get through much of the game before my eyes glazed over and I found myself having to scroll back and reread sections. Sometimes even when I did reread I still wasn't engaged enough to follow what was being said. I think there are a few reasons for my disinterest:

- The writing is very "stream of consciousness", it feels like the same person (namely you, the creator) having a conversation with themself rather than 2 characters with unique voices and thoughts. The characters are both outrageously dressed/styled (and one is a murderer), yet somehow they both speak in such a stale way. That makes more sense for the inmate (a sleepy rambler), but I feel like the main character's staleness didn't feel like an appropriate "detective" type voice, nor one of any real legal background, nor anything that screamed "personality".
- As soon as the story turned into a fictional autobiographical rant session, I realized I didn't have nearly enough established interest in Ms. Hale to commit to hearing tens of minutes of back-to-back life stories. Even though it was obviously adding up to something to do with the premise, I couldn't stand it. I closed the game after Ms. Hale confirmed that she believed in reincarnation, because that would probably be the subject of another long conversation between two people I'm not committed to. Most of the things being said didn't have much to do with the two things I've been given reason to care about: The crime and the punishment.

Those are my two main issues, but there are a few smaller concerns as well: 1) Why, as the main character, would some of our OWN perceived dialogue and documents be redacted? It disappoints me that not only am I barraged with inmate backstory info, but I'm not even allowed to look at my own (Zelenka's) known information unhindered. 2) Kinda adding to all the previous points; There needs to be more worldbuilding in the beginning. If I had more time to experience the inner workings/motivations/living situation/etc. of the main character before getting vented to, I might have been able to push through it with the sole purpose of wanting to see Zelenka succeed. Unfortunately, I can't care about a character who hasn't established herself as anything but the dialogue-instigator.

All that being said, there's definitely respect to be given to you for your obvious interest in giving the sleepy inmate character (and, I assume, other characters to follow) an in-depth backstory. It's just all given so fast and loose. Wish my attention span could last longer, but for now my interest is spent.

Good thing you posted this comment, because it was my only hint to (spoiler alert) turn backwards and look for her after beating the water boss, which was necessary for finding her. Think you can turn back as soon as Teddy warns you of a dangerous presence.

Hello. Is this game supposed to be playable in the browser? I just downloaded it and searched for the .exe file before realizing it's labelled "web" lol. If the downloadable version is playable then lmk and I'll play + give feedback.

INCREDIBLE little experience. Such a good and audible character voice established in such a short span, and with an original premise too. The plot info dump was definitely necessary for the build-up but strangled by the text/size constraint, which is almost inevitable. I had a great time playing, and will absolutely play your future projects as well.

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Hello! The visuals for the character sprites in this game were absolutely phenomenal! It really drew me in and helped me commit to finishing the full experience. I do unfortunately have some nitpicks though:

- The dialogue is very awkward and would benefit from an editor (though I can tell what's being said, about 1/3 of the sentences were improper english).
- Since the RPGMaker engine comes with a built-in combat system, I'm not sure why combat was done the way it was (using the "interact" key in the overworld). It seemed to be most effective to stand still, which isn't very engaging.
- (Spoilers!!) Even though I get that the intention with the main character is that she's unruly due to her trauma, it's extremely hard to stand her when she's constantly going against the wishes of even the most trustworthy people in her life. It doesn't seem to cross her mind that her extremely nice family obviously wouldn't put her in danger by pairing her up with evil vampires. She puts in minimal effort even when everyone around her is working their asses off to accommodate her. Even her apology was followed up by a stubborn remark. If she could have a few moments where she catches herself as she's ABOUT to do/say something unruly, and then make an effort to behave/rephrase (and maybe even apologize wholeheartedly), it'd do wonders to make her tolerable. Maybe she can show interest in doing/assisting with something Aster wants to do when they walk around town as well.

Aside from those three things, most of my other complaints are smaller (the environments didn't have much in the way of subtle storytelling, yadda yadda). I recognize that this is entirely a personal project of yours, so there's no need to listen to the issues I had. Just wanted to give my opinion to assist in making a more enjoyable product :). The most important thing when making something personal is to have fun. So as long as you're doing that, you're successful in my book. Happy developing!

(p.s. Aster's great. Him confronting Alyss in a non-lighthearted tone made him really palpable as a character with emotions rather than a trope/archetype! ^^ )

nope :]

To start, my favorite character was definitely Tiller because his text is very hilariously and literally typed out. I think that if you do opt to add a translation of his text to the game, then it should be toggle-able since I found it really enjoyable to take a moment to translate it myself on the harder parts. And yes, I'd enjoy seeing him more. :]

The textbox design is fine, I doubt anyone would complain to any extent about it. I feel like trivial things like that are for the creator to worry about stylistically and are much less noticeable from the player's pov.

Make sure not to feel obligated to pump out progress updates or find it necessary to keep a steady progress schedule. Making the best game you can is way more important than feeding fans/being consistent. :] Get well soon!

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Pronoun selection is already becoming a very supported concept, and I agree that it's a good idea. As for the music, I'm usually quite picky when it comes to musical ambiance (I tend to quickly make a judgement and mute to play my own music), but I actually really enjoyed the music from the demo. It was nice and subtle. It didn't cross my mind to mute it at all, so I have reason to believe that you know how to pick good background music.

For the number of choices, I always feel like 3 is the sweet spot. It makes choosing less of a gamble than 4 but more of a personalized experience than 2. Hopefully I share this and my other sentiments with other players and my feedback is helpful. <3 I hope making this game has been enjoyable for you. :]

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love games like this. unapologetically odd and nonsensical. that being said, i made what sense of it i could and got what i believe to probably be considered the "best" ending (by noclipping, because i dont know how to traverse the maze or make money). i dont understand the angel function, was there an angel upgrade i could have picked up? regardless, i look forward to playing more of your games :]]]

!!SPOILERS!!

For anyone wondering why they can't get the 14th ending (even after getting all endings + variations), you may need to get the "EATEN" ending SPECIFICALLY by going to the mouth room with the lighter but not the pill. Get the ending by feeding the mouth a random item. For some reason it doesn't award the poster when you die by reaching for the CD. Hope this helps.

What a great and hearty demo! I didn't expect that this game would have nearly as much gameplay depth as it turned out to have. I'm a big fan of the weekly system it has going. The art is not only great, but also abundant with many backgrounds and sprites. It's definitely worth the time spent, and I'm looking forward to future developments.

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Thank you. What else are you planning to do with this project?

Hey, just played this. Was excited to see you posted something. I saw the patch notes but the enemies are still all so easy that blocking and healing were entirely unnecessary even without xp farming and with my character being as low level as possible.

Played this one a day or two ago and it's still fresh on my mind. I'm a bit biased towards simple collecting games and this did a great job at scratching the itch. I opened the game again after beating it to get the pearls that weren't required of me and was very pleased to get one of those voiced existential quotes I would have woefully missed otherwise. I very much second the other peoples' sentiment that this would be great as a paid-game length experience. This is the third game of yours that successfully entertained my stubborn, childish attention span. Thank you, Yatoimtop!

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Slowly going through each of your games (and other media) since I enjoyed your latest one so much. I'm very happy that both games I've played so far were very, very good. It's impressive how so far you've had such inspired and unique gameplay/mechanics rather than sticking to trends. I played this one twice from start to finish to get both endings and am extremely pleased. Also! your use of all-lowercase characters for the protagonist is something I LOVE to see. It's such a great and subtle way to make your characters feel a bit more dynamic. I'm quickly becoming a big fan, yatoimtop!

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Unbelievably good. It's a crime that this game is free. I've been sharing it with my friends and watching it get played never gets old. The option to make things easier made the game accessible to my skill-challenged associates and scarier for the friends willing to play with vanilla options. There's a great amount of build-up and the end made everything tie together in the best way. Also, the atmosphere overall is AWESOME. It's an exceedingly enjoyable game, and I hope it inspires more of this genre of horror. I'll make sure to throw money at this dev as soon as I have it.

I introduced this to my friend recently and after watching them play I noticed all of the small touch-ups done since the first release. Genuinely impressed at how much those tiny fixes made the whole thing seem more like a polished product. It's really admirable to see that type of quality control and I'm definitely looking forward to future projects.

It is possible! I got into there and sadly could not find anything of note. It also resets the day if you go back into town from that area.

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Hello! This is a big spoiler but I'm very invested and I want to make sure I've experienced everything there is to experience:

Is the secret cutscene the one that happens if you run into your house at the very end? If so, does that mean nothing happens in the area outside of town on the final day? I managed to get into the hole and search the area, but couldn't find anything.

Thank you so much for making this game! I look forward to your guys' further works!

incredible. truly unparalled entertainment.

a very silly game :). the controls are a bit much to understand just by seeing the visual tutorial on the loading screen, and even in practice it was a bit hard to figure out, but it was very cute and stylized! you're telling me a shrimp fried this rice??

so charming and well made for such a short humorous game! were all the sprites premade or are those specifically made for this game? because they look so good!

this is so cool. as a fan of harvest moon and rpgmaker this type of thing is totally up my alley. ive only played a bit and i know im gonna come back for more tomorrow. great work!

this game is AWESOME! honestly so pleasantly surprised (though i guess i shouldnt be, i love rpgmaker games). a great game to play as a break from the lazier games i come across. im assuming all of these are default rpgmaker assets, but even so the writing and atmosphere is very nice and give its own charm.

very cool! i like the (assumably) reoccuring emo derp man protag, and any game with a fishing mechanic is automatically going into a hall of fame. however, i couldn't get all of the upgrades because i couldnt figure out how to sell more than one fish at a time :')

very sweet! worked a lot better than i had anticipated and the difficulty scaling was very good. also, good job for crediting where you got the character sprite from!

very silly. nice little game that reminded me a lot of old flash games i'd play on school computers!

hell yeah. just got all the endings. awesome game. loved getting gamer-lingo berated when i betrayed the kid LOL

just got the antidote. very cool game! the run mechanic was very interesting and it felt nice to have to be able to take advantage of it to beat such a short timer.

dude, same thing happened to me. i love this game sm but im a bit hung up on this one thing. Even restarted a couple times.

100%. I played the demo forever ago and was excited for an update, but got even less than before

I love the game so much and am currently in the process of getting all of the endings (hopefully). But I think I came across something the creator most likely didn't intend. At the end of the first work day on Earth you can see an email saying "call me on speakerphone when you talk to the alien" before the partner should know about the alien. I could be misinterpreting though! Thanks for making such an awesome game, AlgebraFalcon!