Hello! The visuals for the character sprites in this game were absolutely phenomenal! It really drew me in and helped me commit to finishing the full experience. I do unfortunately have some nitpicks though:
- The dialogue is very awkward and would benefit from an editor (though I can tell what's being said, about 1/3 of the sentences were improper english).
- Since the RPGMaker engine comes with a built-in combat system, I'm not sure why combat was done the way it was (using the "interact" key in the overworld). It seemed to be most effective to stand still, which isn't very engaging.
- (Spoilers!!) Even though I get that the intention with the main character is that she's unruly due to her trauma, it's extremely hard to stand her when she's constantly going against the wishes of even the most trustworthy people in her life. It doesn't seem to cross her mind that her extremely nice family obviously wouldn't put her in danger by pairing her up with evil vampires. She puts in minimal effort even when everyone around her is working their asses off to accommodate her. Even her apology was followed up by a stubborn remark. If she could have a few moments where she catches herself as she's ABOUT to do/say something unruly, and then make an effort to behave/rephrase (and maybe even apologize wholeheartedly), it'd do wonders to make her tolerable. Maybe she can show interest in doing/assisting with something Aster wants to do when they walk around town as well.
Aside from those three things, most of my other complaints are smaller (the environments didn't have much in the way of subtle storytelling, yadda yadda). I recognize that this is entirely a personal project of yours, so there's no need to listen to the issues I had. Just wanted to give my opinion to assist in making a more enjoyable product :). The most important thing when making something personal is to have fun. So as long as you're doing that, you're successful in my book. Happy developing!
(p.s. Aster's great. Him confronting Alyss in a non-lighthearted tone made him really palpable as a character with emotions rather than a trope/archetype! ^^ )