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mike_dreeman

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A member registered 7 days ago · View creator page →

Creator of

Recent community posts

The next update will likely be a game-changer for player progression, but the saves will be backward compatible.

I could limit the maximum number of tempo and analysts we can assign, for example, to balance out the cheating system. What do you think? I'd really like this to remain a fun part of the game and not a game-breaker.

You raise an interesting point; I’ll take a serious look at it and come up with a proposal. Maybe I’ll completely overhaul the cheating system.. I’m not sure yet.

I’ll take your suggestion into account; I think it’s a great idea. I’ll run some tests.

As for the analysts, I already have something in mind that will be included in the next update ^^ I’d like it to remain a challenge, but I also want the analysts to serve another purpose in the game.

I’ve been thinking about a system that will allow players to farm analysts a bit, but also to use them for purposes other than upgrading recruits.

Hi,
Thanks for your feedback. It’s really interesting. I’m glad to have some feedback since yesterday’s update.

As for the analysts, I’m thinking about how to incorporate them into the game in a smart way. I wouldn’t want the game to be over in less than 10 minutes either.

I’ve modified the cheating system because players told me it needed a small penalty. Otherwise, it was just too easy to cheat and give yourself as much tempo as you wanted.
And I pretty much agree with that; for now, I’m trying to balance it as best I can. Sure, there are achievements associated with it, but remember that this counts as a criminal record, so it’s at your own risk.

I’m still developing the game; it’ll be better balanced in the next update.
Your feedback is very valuable to me in improving the game and making it as consistent as possible.

Best regards,
Mike

Thank you for this valuable feedback; I'm really glad to have received such detailed feedback from you. I want to thank you for the time you've dedicated to my game. This is my first game, and I'm glad people like it.

As for the UI, I pretty much agree with you. I’m already thinking about the next version of the game to iron out all those little frustrating issues ^^

I’ll improve the production automation system to make things easier for players. I promise (I already have a few ideas).

As for the bonuses, I do want to point out that the game is designed to last at least 200 hours; I understand the frustration, and it’s something I plan to improve. (I’ve already started adding content ^^)

But you’re right! Maybe I should make them rare at the beginning of the game and less and less rare as you progress; that’s an excellent point.

I think a lot of people miss the game’s true ending. The skill tree is very difficult to complete. I’m currently at 76 hours of playtime, and I’m not even halfway through.

I’m definitely going to have to improve the game’s narrative.. that much is clear. To truly finish the game, you have to produce 1,100 analysts and this is the longest part of the game since you only get one analyst every 11 minutes.

I wasn’t clear enough in explaining the game’s objective; I’ll work on that.

Thanks for all your feedback. I’ll handle failures differently, and I’ll release another version of the game soon.

Best ragards,
Mike

Hi everyone,

I'd love to hear your feedback.
Please feel free to comment and let me know how I can improve it and what you liked best about the game.

Best regards,
Mike