Thank you for this valuable feedback; I'm really glad to have received such detailed feedback from you. I want to thank you for the time you've dedicated to my game. This is my first game, and I'm glad people like it.
As for the UI, I pretty much agree with you. I’m already thinking about the next version of the game to iron out all those little frustrating issues ^^
I’ll improve the production automation system to make things easier for players. I promise (I already have a few ideas).
As for the bonuses, I do want to point out that the game is designed to last at least 200 hours; I understand the frustration, and it’s something I plan to improve. (I’ve already started adding content ^^)
But you’re right! Maybe I should make them rare at the beginning of the game and less and less rare as you progress; that’s an excellent point.
I think a lot of people miss the game’s true ending. The skill tree is very difficult to complete. I’m currently at 76 hours of playtime, and I’m not even halfway through.
I’m definitely going to have to improve the game’s narrative.. that much is clear. To truly finish the game, you have to produce 1,100 analysts and this is the longest part of the game since you only get one analyst every 11 minutes.
I wasn’t clear enough in explaining the game’s objective; I’ll work on that.
Thanks for all your feedback. I’ll handle failures differently, and I’ll release another version of the game soon.
Best ragards,
Mike