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(+1)

I could limit the maximum number of tempo and analysts we can assign, for example, to balance out the cheating system. What do you think? I'd really like this to remain a fun part of the game and not a game-breaker.

You raise an interesting point; I’ll take a serious look at it and come up with a proposal. Maybe I’ll completely overhaul the cheating system.. I’m not sure yet.

I’ll take your suggestion into account; I think it’s a great idea. I’ll run some tests.

As for the analysts, I already have something in mind that will be included in the next update ^^ I’d like it to remain a challenge, but I also want the analysts to serve another purpose in the game.

I’ve been thinking about a system that will allow players to farm analysts a bit, but also to use them for purposes other than upgrading recruits.

(+1)

Setting a limit could help, but depending on the limit, it might turn into a fake-cheat cheating terminal instead of full on cheat. actually, it might feel like offline rewards. I'm not sure how to balance a cheat system without making it not a cheat but if you could somehow make it work I would love to see how it turns out in the end, especially since I love puzzles and would love to figure out the 20 achievement/criminal record tied to the terminal.

Also, if you already have some ideas for Analysis, then great! I'll look forward to what you got planned for it :D

(+1)

The next update will likely be a game-changer for player progression, but the saves will be backward compatible.