I could limit the maximum number of tempo and analysts we can assign, for example, to balance out the cheating system. What do you think? I'd really like this to remain a fun part of the game and not a game-breaker.
You raise an interesting point; I’ll take a serious look at it and come up with a proposal. Maybe I’ll completely overhaul the cheating system.. I’m not sure yet.
I’ll take your suggestion into account; I think it’s a great idea. I’ll run some tests.
As for the analysts, I already have something in mind that will be included in the next update ^^ I’d like it to remain a challenge, but I also want the analysts to serve another purpose in the game.
I’ve been thinking about a system that will allow players to farm analysts a bit, but also to use them for purposes other than upgrading recruits.