v0.1.4 hotfix (2026-06-29)
Separated stage and dungeon monster scaling — stages are now more forgiving (HP ×0.4/wave, speed +5/wave), while dungeons stay brutal (HP ×0.667/wave, speed +9/wave). Should feel more fair on normal runs without making dungeons easier.
midy03
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Survive the spirit world in this Korean folklore-inspired bullet-heaven roguelite.
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