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A member registered Apr 01, 2019 · View creator page →

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Is UV unwrapping a planned tool? It'd be fantastic to have a tool to accurately unwrap UVs for pixel art textures but I also doubt that's an easy feature to create. Great little program though! I can't wait to see where it goes next!

Sorry I didn't see this previously! You're more than welcome to use it (credit not required but is appreciated), definitely send me a link if you do I'd love to see it!


I hadn't really given real thought to this, but let's just go with yes that's fine

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Hi! You're welcome to use it for whatever you like, just credit me if you could. Oh, and let me know, I'd love to see what you use this for!

Thank you! I've gotten pretty busy with other projects but I'll try and add some new stuff soon!

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This works perfectly, thanks! Lightweight, starts up quickly, no convoluted options. It just does what it should!

All I have to request is the ability to deselect "tiles" or areas before exporting

This seems like a great tool, would it be possible to add a function to name tiles before exporting? Possibly just by position?

Example: I could go down a list like 1 = grass.png, 2 = dirt.png, 3 = leaves.png, ect.

Alright, I've added a water drip, acid puddle, and fireball but it's getting late. I'll tighten up those in the morning and likely add some more stuff too so check back soon!

Sure, all great ideas! I'll reply to you when it's updated

I'm totally open to doing so, any suggestions?

I enjoyed that, I like your aesthetic and general feel. The "FPS mechanics" feel sorely lacking though. There's room for improvment but I like what you've got so far 

That was a fun play, I enjoyed it. It has a long way to go, for sure, but it has a great foundation!