We do this for fun so we like leaving the games as is. All the faults and problems are comedy fuel to look back on the time we spent on it, like a photograph of the journey.
Although! I think we should probably incorporate some accessibility features on our future endeavors, since in this one you rely on sound to know when the sniper shot, but a warning would make the game easier, which was not our goal. Game balancing is a complex art, and since this was a speedrun themed game jam, we erred on the side of trial and error rather than a more "player friendly" approach.



