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45 minutes, wow! You played it more than us. Regarding the problems:

- You need to watch out for the laser. There's a cooldown if the sniper hits you, but not if they miss. If they get their sights on you, they shoot. But outrunning the laser is too easy, so it also locks onto you every 15 seconds automatically. Basically, every 15 seconds, hide, then just outrun the laser, which is pretty slow. For the time we had, I think we got the tension and pace about as good as we could, but obviously it can be way better.

(+2)

ohhh

ok!

If you plan on updating the game I suggest to place some sort of indicator on when the 15 seconds are about to end, like a red bar that times the shots or some sort of sound indicator when you are 5 seconds away

(+1)

We do this for fun so we like leaving the games as is. All the faults and problems are comedy fuel to look back on the time we spent on it, like a photograph of the journey.


Although! I think we should probably incorporate some accessibility features on our future endeavors, since in this one you rely on sound to know when the sniper shot, but a warning would make the game easier, which was not our goal. Game balancing is a complex art, and since this was a speedrun themed game jam, we erred on the side of trial and error rather than a more "player friendly" approach.