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Hypnos

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A member registered Aug 01, 2018 · View creator page →

Creator of

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Yeah, that's fair.


As I said in another comment, I kinda dropped off the face of the earth for a few years there when it comes to game design and I'm only just now coming back to it.


In terms of difficulty, I tried to cleave closer to the game it's based on, Sacred Forge, which is more of a storytelling engine for weapons than it is a succeed/fail type of game system. I will probably have to take a second pass through and tinker with some of the numbers a bit.

To be honest, it was kinda abandoned for a long time. Just like the rest of my games. I was gone from game creation for several years, but I'm (hopefully) back now and hoping to push out fixes to a lot of my games very quickly.

the idea was that you're making the best of a bad situation. It's not the ideal path to take, but it's what you're working with that week, so you have a little bit of a penalty to it.

I've got one of those mobile emulator machines that I got this on, and this is one of my go to games when I want to kill a few minutes with fun gameplay.


The only one that stacks close up to instant dopamine more is Tetris.

...yes


I May have slightly messed up my math when making this game. Will be fixing that very soon. Thank you for telling me, I don't think I would have noticed otherwise.

This is a wonderful little solo game by a wonderful creator, and it's on sale for basically nothing right now.


You should seriously check it out.

When I do layout for my projects, I write it all in Google Docs, and then do the layout in Open Office.


Open Office is basically the free version of Word, and it's pretty decent for layout. Plus, if you've used Microsoft Word, you know most of the stuff you need to know for Open Office.

What's the problem with a creator having a 1% sale?

Blazing Hymn is incredible. The base SRD it is built off of is already amazing, made by none other than Spencer Campbell. But the things Cat adds only improve on it. 

Just buy it, seriously.

Jay's the kind of designer where I don't feel the need to preview what's written or anything. I just see Possum Creek Games and buy it.

I actually already tweeted at you, but I already have ideas for how Dogs Throwing Swords could be converted into a TTRPG, so I would like to throw my hat in the ring for being the one to adapt it.