Recent community posts
Should have tried this earlier. Here's some feedback.
-Art's good, but I assume a lot of it is proof of concept before polishing?
- Tackling localization from the beginning, that'll save a lot of headache
-The boss is great, making the player remember their energy hook ability while at the same time not charging in.
-I can pause during dialogue. I don't know if that was intentional or not.
-I had some weird camera jittering when moving, both with the controller and keys. It maybe because the camera is struggling to catch up with the player character.
-Some parts of the background (pipes and whatever else) look walkable, but aren't. Again it maybe because it's a proof of concept and I may be judging too early.
-When you're introducing the ultimate attack (where the screen turns red and black), it might be better to introduce it a few inches more where the thugs are in full view. I thought the slime cat thing was the enemy.
Looks like a pretty solid start, I'll be keeping up with the updates.
Feel free to comment and give feedback.
Too long didn't watch
-Lightning Hazards are Functional
-World 4 is half way concepted
-World 2 is done (level design wise)
-World 3 is needs to be rearranged a bit