I'm forced by Sarcasticat to say that he's an okay cat and has no ill intent like taking over the world! He's cool (mikey whishers softly .... please send help...).
michaelhoijtink
Creator of
Recent community posts
yes, at the start of the level, i was like... where my character? Then it shot out of the tree. Also the tree is brown and a lot of the level tiles are brown making the snake sometimes blend a bit into that. Maybe pick a distinct color just for the snake so it always stands out (like Ori, where the player character is very bright, or celeste with her very bright hair). Hope that explained my previous comment a bit.
The overall look was nice, i really like the shader on the clouds, very cool effect. The effect on the tree looks less convincing, i think this mostly because the leafy bit is swaying, but the branches are hanging still. My other tip would be to make the snake have a more distinct color or some kind of indicator where it is... I did like the details in the artwork a lot, like the ducks flying in the background. Nice little idea, well done!
very good observations and something i will take to heart. Eventually i want the player to be able to also loop to previous rooms. There was no real reason for it now. I also grossly underestimated the time i needed and trouble i'd have with ui, a level select of some sorts maybe.... Thank you, it's because if these comments i can further work on this idea!
First gamejam and first finished completish.... game! I have been learning for a while but mostly tutorials and a couple of small project to try and make a game but that never got anywhere. Last year i switched to Godot and that helped to build confidence and suited me much more than Unity, i saw the gamejam pop-up had this idea in like 5 minutes and ... here we are! Thank you for playing, great to hear you enjoyed it!
I like the overall look and feel of the game, though the mouse control felt a bit akward at times, now it works kind of like a bow and arrow where for instance with the level where you have to collect the yellow diamond it would feel more intuitive for me if the guy aimed towards the mouse (basicly the opposite of what it is now), i really struggled with that part. I like the idea and that each room has something new, some of the puzzles are a bit easy but i can see the potential of this. Great job!
Cool visual style, love the bold color choice and cool idea with blocks disappearing (i had a somewhat similar idea but in a 2D platformer style). I have little bad to say about this other than the player could maybe be slightly lower on the screen? I felt it made it a bit harder to see what was incoming, but i'm old and slow so could be me. Great work!
Cool, i love these meta type games. Pretty easy to pick up and get the idea of what i was meant to do... unfortunatly i got a out of memory bounds error crashing the game when i went and pressed the 3 blue zzz's the first time. I tried again it worked fine after that. Cool idea, a few laughs, and pretty intuitive. Maybe some form of feedback on doing well, now i got a good score a couple of times but i didn't understand how i got that score (mostly the first bit, the dragging proper files into the folders was crystal clear ;)) Great effort, had fun!
The artwork looks great, loved the cat theme. The glow could be a little bit less intense it made the arrow next to the character a bit hard to see. Controls wise it felt good, maybe instead of rotating the player rotate the level? I found it hard to hit the asteroids when i moved really quick. The overall idea's with the planets being like tiny levels was very cool, though a visual hint when the player is close could make that feel more intuitive. Great job!
Cool little game! This is one of the first record yourself and use that later games that felt nice to control. The level were short enough i could memorize what i needed to / recorded. The graphics suit the gameplay very well. I did find the font really hard to read, making that smaller in size would make it easier on the eyes perhaps? Had fun with this, well done!
The artworks and style looked very nice, i have a soft spot for games that look like this. The hitbox for the play button at the startscreen was beneath the actual button for me (i have a 21:9 monitor, it's not uncommon that i have issues like this even in bigger titles) I did have some trouble getting the swinging the paella thing to work, but i did manage to keep myself alive by walking into the enemies with the paella.Nothing a little hint couldn't fix. Great job for such a short time!
First off, the meow made me genuinely laugh out loud, love it, was a bit on the quiet side though! The game is a bit harsh and i'm bad at this, but maybe reduce the size of the hitbox, i had a couple of deaths where i was fairly sure i didn't hit the spikes. The artwork i love, but maybe figure something out to make certain elements a bit more visible, i died a lot on the first collapsing platform. Love the mood and lighting effects. Overall a fun little game, i enjoyed it!
I liked a lot about this game, though a few things would make it even better for me. I have tinnitus and the alarm was pretty sharp so i had to turn down the volume on my headset, maybe lowering the pitch and volume a bit would make it feel less harsh.
It took me a good minute of walking and jumping before i figured out i could click things. After that i was hooked. The platforming bit was fun, but i kept falling into the pits, after a couple of tries i kinda gave up. Other than that ... very original and cool idea with lovely pixel art to support it.
The game looks very nice, like your artwork. The music suits the game and i really like the idea of this. I got pretty overwhelmed with enemies, my guys died really fast ... is there something i missed? I liked the idea, but i kept losing like, badly to red guys and i couldn't really figure out what i did wrong.
Cool take on snake, and nice additions to the original snake with catching the squirels and biscuit, controls were tight. Very cool. The only thing i would comment on is the connection with the theme, sure you end with a loop when you get the zoomies, would have been cool if that like had activated some sort of loopy zoomy mode. Other than that, very cool little well designed game.
The visual look great, i kind of like the idea but i have to admit, i struggled so hard with controlling the character that i gave up after a minute or 3. Nothing unfixable, i'd say the biggest problem is the sideways momentum the character has, all feels very physics based opposed to more coded movement. As a big hollow knight fan i clicked on this, and it kinda gives you an expectation of feel , not just look ... but what the game might "feel" like control wise, i love hollow knight for the looks, but in most part for it's tight feel and controls. Not that this game is bad, just to give insight what i found as a player. As a gamejammer... very nively done within this timelimit, cool art i really dig! I feel bad for not being good enough at your game to see more of the artwork and ideas.
