The visual look great, i kind of like the idea but i have to admit, i struggled so hard with controlling the character that i gave up after a minute or 3. Nothing unfixable, i'd say the biggest problem is the sideways momentum the character has, all feels very physics based opposed to more coded movement. As a big hollow knight fan i clicked on this, and it kinda gives you an expectation of feel , not just look ... but what the game might "feel" like control wise, i love hollow knight for the looks, but in most part for it's tight feel and controls. Not that this game is bad, just to give insight what i found as a player. As a gamejammer... very nively done within this timelimit, cool art i really dig! I feel bad for not being good enough at your game to see more of the artwork and ideas.
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We had much debate on what type of feel we wanted the game to have, and this is what we ended up with. I appreciate you going into depth on your reasoning, it helps us understand our players and make a better game for them. We will def be looking more into this to fine tune it to what feels best.
Thanks so much for taking the time to write it down, your feedback is super valuable. We're looking forward to hearing about further improvements you have once the changes have been made and you've had the chance to play a little more <3