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Michael Chen1

12
Posts
A member registered Feb 01, 2023 · View creator page →

Creator of

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Unique Tower Defense Game, and I am sure that it is not easy to make these 3D models prefabs. Tower Defense Game is not a easy game to implement, and you guys seem to optimize it really well. I assume that you guys used nav meshes for the Enemies so they are smarter than the enemies in my tower defense game. lol. This game is fun to explore since it has a very unique game mechanics, and it also gives the player a lot of chances to figure out more interesting interactions. Great Job!

This game is like a simpler version of hearthstone, and it is really fun and easy to pick up. To make a card game, I think the most challenging part would be the AI for the opponents. I think you guys did a great job to make the AI smart enough to play against the player, and I am sure that you guys have spent so much time on that. You can unlock new cards for beating certain levels, and this rewarding mechanism is similar to the famous game, "Plants vs. Zombies". Overall, I like the Art Work, sound effects, and it is pretty cool of seeing someone actually built a card game at the end of this semester. Good Job, guys! 

Very Cute Game! I really like the rainbow tracks when I make the jump, and this game is really a cure for me, especially during this exhausting final weeks. The overall game design is also really good, for example, you guys layout the carrots in the shape of hearts. The background music and other sound effects are relaxing. I am looking forward to having more Mechanics and power up in this game in the future. To sum up, Great game and Good Job guys! 

Endless game, How long can you survive? Wow, this is a game that can truly boost your adrenaline. The art work in this game is great, and I really like the bomb power up which can clear all the enemies at once. I believe Professor and other students gave some feedback for displaying the number of waves, and I think this is a really good idea to replace the traditional timer with the number of waves that you have survived. Anyway, great game, Good Job! 

A fighter game is not easy to make because you need to create many sprites, make animations for each of the characters, and balancing each of the characters. You guys did a great work in the Arts, Balancing, and gameplay. I really like the layout of the entire game and its storyline as well. One thing to notes is that it is a little bit confusing about the ice cream effects from one of your characters. The ice cream effects was so good so I think it must be a very powerful spell that deal a lot of dmg to the enemies, but it seems that it does not really do a lot of dmg. I am not really sure if you guys make this on purpose as a design choice to surprise the player. To sum up, I really like this game, and you guys have put a lot of efforts into this game. Great Job!

I always enjoy the pixel adventure game, such as Terraria. You guys did a great job in terms of sprites, general layout of the map, major story line, etc. One thing I would say is to focus on the side events a little bit. If there were more activities and interactions, the overall playability of the game would definitely increase. To sum up, good job, great work, and I like your games

Michael Chen: hard game and I got angry by playing your game. Hahahah, I think I really enjoy watching someone else playing your game, and it was fun to watch other people getting tortured by this game. Sometimes it is really hard to control and balance the fairness to this kind of game, but you guys did a great job and avoid making a unfair game. I am looking forward for having more levels and watching other people playing those levels. Overall, great job, great work, I like to watch other people playing.

Michael Chen: I was lucky to play your prototypes, and I am surprised that you guys have done a lot of bug fixings and improvements on player's experience. I like the ideas of slippery platforms and different colors of bunnies representing the enemies. However, it might be a little bit odd to see bunnies in the arctic landscape; I am sure that there are lots of people like this interesting settings (bunnies live in a place full of ice). One suggestion is that I have noticed that when player fall into the spikes, player can walk on the spikes. This may be a little bit weird since player can rarely be comfortable in walking on the spikes. Maybe you guys can fix it by bouncing the player off the strikes when the player falls into them; this is a little penalty and seems more reasonable. Overall, you guys did a wonderful job! 

Michael Chen: first of all, very very cute themes. I really love the artistic works in your game, and I like the theme of your game as well, a girl doing a lot of fancy stuff in her dreams. Moreover, I like how you design the enemies as clocks which correlates the death of the character as waking her up by an alarm. Platforms are really smooth, and they don't have the cases when player can be stuck on the edge of them. I wonder how you guys achieve that. One feature that confuses me a little is the flying mechanism. I understand that you guys want to make the flying mechanism as a reward to the player, and I am thinking it will be much interesting if a certain level involves lots of flying. Personally, I love to fly in my dreams; I think implementing more flying time in certain levels will improve my game experience. Overall, great animations, great game, great work !!! 

Michael Chen: You guys have made a lot of changes since I played your prototype. In both cases, I really like the game mechanics, and how player really needs to think hard on each level in order to pass the game. Besides the game mechanics, I like how you've added the timer and the funny animations when the character dies. Overall, you guys did a great job and I can learn a lot from this.  

Michael Chen: I love the overall theme of the game, and how each level represents a certain period of life. Enemies in each level are the challenges or obstacles in that time period. I really want to emphasize that you guys have done a great job since last time when I played your prototype. You guys did a lot of bug fixings, story enrichment, and improvements on the player's experience. One thing I would say is to fix the sound effects when the player's dead.