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Michael Chen: I love the overall theme of the game, and how each level represents a certain period of life. Enemies in each level are the challenges or obstacles in that time period. I really want to emphasize that you guys have done a great job since last time when I played your prototype. You guys did a lot of bug fixings, story enrichment, and improvements on the player's experience. One thing I would say is to fix the sound effects when the player's dead.