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Michael Chen: first of all, very very cute themes. I really love the artistic works in your game, and I like the theme of your game as well, a girl doing a lot of fancy stuff in her dreams. Moreover, I like how you design the enemies as clocks which correlates the death of the character as waking her up by an alarm. Platforms are really smooth, and they don't have the cases when player can be stuck on the edge of them. I wonder how you guys achieve that. One feature that confuses me a little is the flying mechanism. I understand that you guys want to make the flying mechanism as a reward to the player, and I am thinking it will be much interesting if a certain level involves lots of flying. Personally, I love to fly in my dreams; I think implementing more flying time in certain levels will improve my game experience. Overall, great animations, great game, great work !!!