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MezanStudios
Creator of
Recent community posts
Hi All, I've recently published a demo of Nightscape, a 2.5D puzzle adventure. We have worked on the control of combat (bow & arrow) to make it intuitive, and the next step is the enemy behavior design.
The combat will not be too heavy for an atmospheric game, but we want it to be fun. Any feedback on how to improve the general design? Should we embrace a more complicated system? How do you feel about our mini-boss fight? Any feedback is welcomed (including what's not about the combat)!
Many thanks in advance!
Nightscape is a 2.5D atmospheric adventure where you wield stellar powers, explore an ancient Arabian land, and overcome deadly creatures. Come and playtest our Early Pre-Alpha Playtest Demo!
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