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A member registered Sep 16, 2022 · View creator page →

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Yes, because a form of payment that means setting up a  whole new way of dealing with money, and that money doesn't even retain the same value and can rise and fall in seconds meaning you're more likely to end up with the money you put in worthless in the time it takes you to add the money and buy the game.

Crypto is a scam. It's always been a  scam. It has worked for a few people other than the scammers.

Ok, not that then.

Not sure. Could be worth trying to redownload. Possible corruption somewhere?

Ok, so the controls page is just static,, so it won't change even if you can't currently combat. If you're in Stealth mode (tab) you can't attack, those switch to takedown buttons. That functionality needs a revision because its too easy to forget you're in stealth and think somethings broken because you can't fight.

As for the wiggle, it's a pretty big movement of the mouse increases the bar. The amount it increases is based on how many pixels your mouse has moved since the last tick. Looking at the controls screenshot above, it looks like you might have a relatively small screen size, which could either be playing the game in a  small window, or an actual physically small screen based on the Tab button overflowing the screen. Thinking through how it works for the mouse tracking, a small screen might not give enough distance to increment the counter properly.

Can you confirm if you're playing in a small window, what resolution and if its a small monitor?

If it's any help, struggle system is getting changed pretty soon. I think its due in the next update.

Probably not.

The male and female skeletons are different. Originally genitals were a skeleton that got added to a model in the game, but it kept causing alignment issues and needing to do unique animations for each and it was too time consuming.

Also, can you confirm it is V5.1.2. It has version on the top right of the startup menu screen.

Can you screenshot? There aren't prompts in the HUD for Attack and Block, so it sounds like something is going horribly wrong.

The two big bugs have been got. It's just less critical ones to do now.

Only option I've found is:

  1. Create two games on itch, a Demo and a Paid. 
  2. Restrict what can be done or length in the demo version and set it as free
  3. Put the other one as paid and set a price
  4. Itch will delist and block sales on the paid one but allow downloads of the demo
  5. Set up a google drive and add the game to a downloads folder
  6. Set up a Patreon (or a basic webstore)
  7. Add a single Product, set it to your selling price and make the product a link to the drive file. Also add in a business email and say that if the user wants a permanent game key, to email.
  8. Advertise the product link on the Demo and Paid itch pages
  9. When people email, generate and send a key on itch

It's pretty convoluted, but it means you can distribute your game and gives customers the option between an immediate download or a permanent key. You meet the itch requirements by accepting payment for an adult game externally. There might be better ways of doing it, or automating it, but not figured them out yet.

Due to the whole delisting paid games thing, I've resorted to creating a product on Patreon and selling there. A Patreon sale basically allows a Patron to pay the price then either get access to a file or link or something else digital, but does not make them an account Patron.

This means that setting up a Patreon link doesn't work for these as it requires both a membership and to hit the required pledge amount but a sale counts as neither even if the sale amount is equal to the pledge requirement.

I then looked at External keys, but the whole thing makes zero sense.

Basically, I want to be able to sell and the customer gets a key they can use to download and retain access to the game. It can be done by manually assigning keys, but that means the customer has to wait for me to be online and adds a lot of administrative work. I could just link directly to a download file, but that also means having to update the file address with every update and as far as I can tell, there's no way to automatically restrict access on Drive with a customer list from Patreon. I'm trying to make whatever solution be pretty much automatic but also safe for both myself and the customer.

Trying to post again because despite what it says, I cannot see my own replies.

How long does it take for reindexing after setting it as free. It's been 2 days and I can see plenty of things are available to search, but mine is not.

It could be because I removed payment processors from my account.

The issue is that itch said any games removed permanently will trigger refunds for all purchasers. With the best will in the world, I couldn't risk them suddenly dropping $5k of refunds on me, so I disconnected paypal.

I'd recommend joining our Discord and I can sort out access without itch.

No, when you disable sales it says that you cannot sell more but the downloads are still accessible by people who have purchased. If the files are gone then itch has got rid of them. Thing is, they've never told me that is so

It should still be available to purchasers. I think its something like you need to go to your own user profile library to access purchased files. I'm not sure how we'll handle updates going forward for now, but as I'm still trying to get the next update bugfixed it isn't an issue until I can get a stable game version. I'd assume I just update the game files on here and people with access can get the new stuff.

In other words, as well as dealing with pirating sites taking games, developers are now being told officially to either work for free or not be able to sell your games. Yeah, thanks itch, great compromise there.

I have doubts over the sincerity of their claims to bring NSFW stuff back.

It's been over a week, and the issue was with certain types of content, not a blanket NSFW issue. They delisted everything NSFW to allow time to audit which ones needed to be removed and which could be reinstated. So far we've heard of plenty that have been permanently removed but how many have been reinstated? The NSFW tag is gone and there's nothing visible in the Adult tag other than vaguely adult themes which implies nothing has actually been reinstated.

Similarly, no update has been given about timelines, what is being done or clarifying how removal and subsequent refunds are going to affect creators. This feels less like a company trying to resolve an issue and more like one that is doing nothing and just waiting for it all to blow over.

Just to point out that the developers who made the games will be the ones getting the financial hit for refunds. They didn't ask for it and their games were distributed and sold in good faith and in accordance with the rules at the time. Yes, the customers are getting screwed but so will the developers, especially if itch decide to mass refund people.

Itch. There hasn't been clarification on anything. Creators are removing their games because if what itch is suggesting is correct, then those creators could be hit with thousands of dollars of refunds. Its not worth risking it.

I've heard some people suggest that those devs shouldn't have spent the money from sales, but being honest, when you get paid for work, do you store all of that money just in case someone changes a rule and you have to refund everything? Right now, would you be able to pay back a  lump sum of $5000 that you accumulated piecemeal over 3 years?

That is why devs are removing their games. They posted them when they were allowed by the rules. Now the rules have changed and the implication is that they are liable for every refund. People can't do that or even risk it until the situation is clarified.

Put yourself in our position. What would you do?

Well, unfortunately, until itch bothers to make any kind of clarifications, the risk of losing literally everything I own is not worth keeping the game available for sale. I'm living paycheck to paycheck and game sales helped a bit but not enough to make much of a difference in finances. But it's been a slow trickle for 3 years which adds up to a decent amount of money. Based on what itch have said so far, if my game gets removed, I could be liable to repay that entire whack in one go without even being able to argue my case. I know my game doesn't have the banned content, but when they have 21k games to vet, they're not going to bother looking too closely at each one before banning something off of first impressions.

Them forcing a refund for 3 years of sales would literally bankrupt me, and I suspect a lot of others will be in the same position.

I've been working on this thing for 3 years, I don't want to take the thing down, but if its a choice between letting people download it or being made homeless, then the game is the one getting it until the situation gets clarified. Creators need to put themselves first and not risk their actual lives by crossing their fingers and hoping their game escapes.

It just stops new purchases. People who have bought it can still download.

I'm in the UK and have an adult game. I can still view my page, there's no restriction.

Given how vague Itch has been about games being removed and refunds, I'd recommend all creators with currently delisted games should remove sales and disconnect their payment processors.

Itch has stated that if a game is removed then all purchases will be refunded. They have not made it clear if the refunds are until the date the rules changed to exclude certain content or for all transactions over the lifetime of the game. The one thing that is clear is that these refunds are likely to just be processed without warning from the creators payment processor meaning people could potentially lose years worth of sales instantly.

Edit your game, at the bottom is Visibility. Normally you'll be set as Public. Click the bit next to it to customise permissions and check the box to stop further sales. Then in User settings remove whatever payment processor is linked.

Hopefully this should protect you until things actually get resolved one way or another. If your game gets relisted then set things back up again, but as I see it currently anyone with a delisted game is at risk of potentially thousands of dollars of refunds getting taken.

In that case the only reasonable response to protect myself as a creator is to disable sales and downloads for my games and disconnect payment processors.

If Itch can suddenly ban a game and refund all sales for it then keeping sales, downloads and a payment processor is just unsafe and risks permanent financial damage. At this point its clear that Itch is keeping quiet about it simply because they want to hit creators with these refunds before they have a chance to do anything about it. Commit to refunds but push the costs onto the creators in a way that eases the financial burden on Itch while throwing people who sold their games in good faith under the bus.

I'd recommend all creators who had their games delisted should do the same until their game is either restored or banned.

So when will someone actually talk to the people making the decisions and get an update or clarifications?

Right now the threat is for all historic sales to be refunded which means the only safe way for creators to avoid getting hit with potentially thousands of dollars of refunds is to disconnect their payment details and effectively shutter their games just in case. Every dreg of information coming through seems to make it more and more likely that creators will get screwed and nobody seems to care enough to actually find out what is going to happen.

The "available information" is poor. Even the new restricted content list is so vague in places that its hard to tell what actually is prohibited:

  • Bestiality or animal-related

The first part is clear, but the second part could mean anything is banned, from furries to farming sims to things like The Witcher.

What seems clear is that the people in charge are aware of how vague the rules are and are deliberately being vague so they can hit creators with thousands of historical refunds without warning people it'll happen. Which has basically turned indie development here into a real risk of bankruptcies and debt because the rules suddenly changed. Plus if creators have paypal set as their payment details, Paypal only allows up to 180 days for refunds, so if the plan is just to charge people for stuff beyond that, it'll be in breach of Paypals terms as well.

Again, with respect, someone needs to actually talk to the people up top and get clarifications because this has serious ramifications  for a lot of people and the miniscule amount of actual information is crap.

Which is where the issue starts.

Does a game found to be in violation of the new terms now mean all historic sales count as sales while in violation.

With respect, someone needs to give us information.

If refunds are being charged to the creators, you've got a lot of people who made sales in good faith on games that were allowed on the platform. By refunding transactions historically, that means a lot of people may be about to get fucked with a massive refund or chargeback. It's all well and good just saying we need to wait, but in this case there's a potential massive financial hit people might be about to take because of some nutjobs in Australia and a lack of transparency here.

Yeah, I don't trust a company not to try and force the refunds back on the creators. When the games were sold, they were allowed to be on the site. If they decide that a game should be removed retroactively due to a change in the rules, the financial hit for all the refunds should not come from the creators. But we know that's exactly what will happen.

The other question is how that affects developers of those games. Traditionally developers aren't exactly swimming in cash. I know sales on my game have basically been helping keep me afloat for the last few years. If my game is one of the ones getting killed and mass-refunds start happening, there's no way I can financially handle that and you know that itch aren't going to cover the refunds. If they are going to start firing out refunds for years of sales then the only way developers can protect themselves might be to remove payment details completely.

I've seen them state in a few places that refunds will happen, but they need to be clear about both the seller and the buyer.

So how does that work for game creators? If our game gets taken down and refunds issued, do we get fucked with a massive bill for those refunds?

For the first two issues you bring up: the state of the demo and keybindings mentioned in the menu.

1) The demo IS iffy. When it was released, we did a pile of bugtesting internally and thought we had a stable version, however when it went public both with the advanced paid release and the free version, we didn't get any feedback or complaints for a while so stupidly assumed everything was good. So we continued with a major update for the new enemy character models. When bugs started to get reported, we tried to rollback our version control to do fixes but found it broke lots of the game. Even resetting back to where we had progressed to caused files to break so we've been stuck only able to go forward and get the new update done.

We've implemented user testing on Discord and so far we're on about test version 4 with a hefty pile of bugs outstanding still, but the hope is that once we get stable we can fix the dodgy demo.

2) Keybindings in the menu have been fixed and updated. My only excuse there is that when things got changed I forgot about the options menu.

3) Character models are updated so the LOD issue is gone.

4) The dungeon lighting not so much. I'll add that to the buglist. However we're planning on updating and changing the dungeon in a near future update.

5) There's been some updates to FPS. It turns out that if you don't set an FPS cap, Unreal just tries to go as high as it can, so the different quality settings now enforce the FPS cap they say they should stopping GPUs from just spooling up and shooting out of the PC case.

6) The softlock sex stuff is mostly the major bugs I mentioned at the top. We've got a new sex system as a temporary solution, though I am planning on totally overhauling the system for a lot more interactivity/gameplay during sex.

7) The plants are supposed to be spottable. It means that players can lure enemies into them, and you don't just suddenly get caught by something you had no way f spotting in the long grass. However, I have found that when you start getting chased, plants are often missed when running until you run into it...

I can't say when we'll be getting the next version out as it depends on getting a stable version, but I do appreciate the feedback.

Apologies for not responding, I've only just seen your post. For some reason I haven't been receiving notifications. I'll go through it now and respond properly.

Yes.

Hi,

I'd suggest joining our discord and sending me a message there. I'll see what I can sort out for you.

https://discord.gg/33CWz9PP4

Yes, it just needs setting up with a character blueprint. All the stuff is there to do it, its just a case of having time to add more characters, which is something we'd look at at the cleanup stage before a release.

They should be fixed now.

Fix is live.

I wasn't aware of that issue. I've had a quick look and a blueprint connection was broken in the animation chain.

Similar to the issue with the rotated player model, these aren't files that have had any changes, so I don't understand why these things have disconnected. I'll have the fix uploaded shortly.

The models will roll out to enemies and players once animations are updated.

The tentacles should be analysing as well as sucking so I'll need to check the animation, unless the anal was an old one I forgot about.

If it says "2 wolves", there will be 2 of them but they have the same model as normal canids so they al look the same.I've now got new models for all the enemies and am working on animating them so it will be obvious when you see a wolf.

Ok, so the skin issue is Levels of Detail. When a model is further away, it switches to a lower poly model but the skin textures don't scale as they should be. It's a bug but the next up date is likely to be replacing the character models anyway so we're pushing towards implementing the new character models quicker.