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MeteorVIIx
Creator of
Recent community posts
Play now: https://meteorviix.itch.io/mask-idle-venture-fix-balance
Upload version 1.1.0 - 2026/02/06
- New! Inn system
- New! Compendium system
- New! Skill Tree system
- New! Perk system
- New! Boss Fight system
- New! Stampede Fight system
- New! Character system
- New! Boss Artifact system
- New! Double Attacks stats
- New! AoE stats
- Added grave when player dies
- Added keyboard shortcuts for each action
- Added runs completed counter and total distance accumulated
- Game balance ajustments
Play now: https://meteorviix.itch.io/mask-idle-venture-fix-balance
Upload version 1.1.0 - 2026/02/06
- New! Inn system
- New! Compendium system
- New! Skill Tree system
- New! Perk system
- New! Boss Fight system
- New! Stampede Fight system
- New! Character system
- New! Boss Artifact system
- New! Double Attacks stats
- New! AoE stats
- Added grave when player dies
- Added keyboard shortcuts for each action
- Added runs completed counter and total distance accumulated
- Game balance adjustments
Thanks!
I made this game using Phaser.js (normally I use Godot).
This project was a personal challenge to try a new game engine and also to explore my curiosity about how far AI can help in game development. This game is basically the result of that experiment.
I used an AI called Cursor to write almost 100% of the code (with a bit of manual tweaking).
Since I’m originally a JavaScript web developer, working with Phaser.js and JavaScript felt quite natural and not too difficult.
As for the assets, I created a few myself, such as the game logo and the character.
The backgrounds and some other visuals are assets I had already purchased, so I could use them right away.
For music and sound effects, I reused assets from my personal library from previous game jams.
All of this saved a huge amount of time—having assets ready alone dramatically reduced the overall development time.
In short, the key factors that allowed me to make the game so quickly were:
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Using AI to handle almost all of the coding
-
Reusing existing assets
These two things gave me much more time to focus on the game’s theme and core systems.
Thank you, your comment made me smile.
yeah now i update version 1.0.3 on this: https://meteorviix.itch.io/mask-idle-venture-fix-balance
have changelog in-game for expand what update
If the game is too hard and doesn't flow well.
you can try this version: https://meteorviix.itch.io/mask-idle-venture-fix-balance
VERY EASY & VERY FLOW
If you think this "very hard".
Try this version instead:
https://meteorviix.itch.io/mask-idle-venture-fix-balance
Quick fixes and changes in this version:
1.Increased starting HP from 50 → 80
2.Fixed a bug with selected card values (the issue was actually incorrect logic in the code)
2.1.Reworked the assumptions/calculations based on the reference image
3.Added a new feature: Card Stacks
3.1.When you collect 5 stacks, you gain +1 extra card
4.Adjusted game balance to make the 3000–6000 distance range slightly harder than 0–3000
5.Fixed enemy scaling at higher distances
5.1.Enemy size growth reduced from 0.5 → 0.2
5.2.(enemies grow less as distance increases)
6.Reworked the EXP requirement formula
6.1.EXP required increases by 1.2× per level
6.2.Every 10 levels, required EXP is reduced by 40%
7.Add Skip button (X2 / X4 / X8)
Rebalance Part 2
1.Reworked Critical Chance Card values to 5 / 10 / 20 / 30 (previously 1 / 2 / 3.5 / 5)
2.Reworked Critical Damage Card values to 1 / 2 / 4 / 8 (previously 0.2 / 0.4 / 0.7 / 1)
3.Increased player default Critical Damage to x2.0 (previously x1.5)
4.Reworked Max HP Card values to 20 / 40 / 70 / 120 (previously 10 / 20 / 35 / 50)
5.Reworked HP Regen Card values to 2 / 4 / 8 / 15 (previously 1 / 2 / 3.5 / 5)
6.Reworked Movement Speed (MSPD) Card values to 20 / 40 / 75 / 125 (previously 5 / 10 / 18 / 25)
7.Reworked ATK Card values to 1 / 3 / 6 / 10 (previously 1 / 1.5 / 2.2 / 3)
8.Reworked Attack Speed (ASPD) Card values to 0.2 / 0.4 / 0.7 / 1.0 (previously 0.1 / 0.2 / 0.35 / 0.5)
9.Every 3000 distance, the character automatically gains +10 MSPD
10.Reduced Bonus Stack Card requirement from 5 → 4
Sorry for the misunderstanding.
The game is intended to evolve into an idle + horde survival experience eventually.
However, this version is a proof of concept made within a very limited 48-hour game jam, so many idle-related systems had to be cut, such as Shop, Gold, Passive Prestige, Automation, and Exponential Scaling.
Because of that, the current first version leans much more toward survival-focused gameplay.
I apologize if this was disappointing, and I’ll definitely work on making the idle aspect much clearer in future updates. 🙏
Thank you so much for playing and for the honest feedback! 🙏
You’re absolutely right about perks and item rarity — that’s something I’m actively thinking about improving. I want higher rarity items to feel more meaningful and distinct, not just different colors.
The difficulty is intentionally a bit harsh for now 😈, but I’m really glad to hear you enjoyed that challenge. I’ll keep refining the balance and adding deeper progression (like perks) as development continues.
Thanks again for the support — it really means a lot! 🖤🎭
I have tried this game and I give it a rating of 3/5.
- This game is creative idea (Racing + Portal)
- Play on the website without lag
- +1 point for Godot Engine (I'm fanboy godot)
- -1 point Aesthetics are not interesting compared to other games in the jam.
- -1 For the imperfect portal gate, (if it weren't for the gradient square, I would have given it a higher score.)
Rate by: MeteorVIIx
I tried this game and I give it a rating of 4.5/5
- Game very fun & very creative (The best)
- There are easy-to-understand tutorials and a very good system.
- Play on the website without lag
- The level movement, gameplay flow, and animations are all very good.
- -0.5 point for not interesting Aesthetics (Just like any other game)
Rate by: MeteorVIIx
ลองเล่นแล้วให้คะแนน 3/5 ครับ
- งานภาพ & GUI สวย
- รูปแบบ gameplay สนุก
- เล่นบนเว็บไม่กระตุกเลย
- -1 คะแนน UX ไม่ค่อยดีเพราะกดปุ่มลูกศรลงไม่ได้ ทำให้เลือกเมนูไม่ได้ดั่งใจ และหน้า Game Over ควรมีบอกว่าให้กดปุ่มอะไรเพื่อออก หรือเริ่มเกมใหม่
- -1 คะแนน ยังมีบัค 1 จุดเวลาปล่อยรถไหลหลุดหน้าจอ พอขยับมันวาปไปตำแหน่งเดินตลอด
Rate by: MeteorVIIx













