Sorry for the misunderstanding.
The game is intended to evolve into an idle + horde survival experience eventually.
However, this version is a proof of concept made within a very limited 48-hour game jam, so many idle-related systems had to be cut, such as Shop, Gold, Passive Prestige, Automation, and Exponential Scaling.
Because of that, the current first version leans much more toward survival-focused gameplay.
I apologize if this was disappointing, and I’ll definitely work on making the idle aspect much clearer in future updates. 🙏