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(+1)

Thanks!

I made this game using Phaser.js (normally I use Godot).
This project was a personal challenge to try a new game engine and also to explore my curiosity about how far AI can help in game development. This game is basically the result of that experiment.

I used an AI called Cursor to write almost 100% of the code (with a bit of manual tweaking).
Since I’m originally a JavaScript web developer, working with Phaser.js and JavaScript felt quite natural and not too difficult.

As for the assets, I created a few myself, such as the game logo and the character.
The backgrounds and some other visuals are assets I had already purchased, so I could use them right away.
For music and sound effects, I reused assets from my personal library from previous game jams.

All of this saved a huge amount of time—having assets ready alone dramatically reduced the overall development time.

In short, the key factors that allowed me to make the game so quickly were:

  1. Using AI to handle almost all of the coding

  2. Reusing existing assets

These two things gave me much more time to focus on the game’s theme and core systems.

thanks for answer