Thanks!
I made this game using Phaser.js (normally I use Godot).
This project was a personal challenge to try a new game engine and also to explore my curiosity about how far AI can help in game development. This game is basically the result of that experiment.
I used an AI called Cursor to write almost 100% of the code (with a bit of manual tweaking).
Since I’m originally a JavaScript web developer, working with Phaser.js and JavaScript felt quite natural and not too difficult.
As for the assets, I created a few myself, such as the game logo and the character.
The backgrounds and some other visuals are assets I had already purchased, so I could use them right away.
For music and sound effects, I reused assets from my personal library from previous game jams.
All of this saved a huge amount of time—having assets ready alone dramatically reduced the overall development time.
In short, the key factors that allowed me to make the game so quickly were:
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Using AI to handle almost all of the coding
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Reusing existing assets
These two things gave me much more time to focus on the game’s theme and core systems.