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MetalWAR

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A member registered Dec 01, 2023 · View creator page →

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Hey, Coyrestaurado! I'm glad you like the art, but don't get too excited just yet, kid.

This Ferrari is currently up on the lift, with its guts scattered all over the garage floor and my hands covered in grease up to my elbows. I just finished cleaning 20 years of grime off the chassis (refactoring is a pain in the neck, you know), and even though it’s shining bright, we haven’t even turned on the headlights yet.

We’re working on it, so grab a seat, a nice soda, and enjoy the show. When this beast is able to tear through a dungeon at 144 FPS without losing a single mirror along the way, you’ll be among the first to know.

As Jack Burton always says: ‘Never drive faster than you can see… and right now the fog is very, very thick.’

Thanks for the support! 🐭🧡

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Devlog #15: "The G-Buffer Revolution: Death to Magic Decimals"

Devlog #16: "The Silence of the Magic Numbers"

Devlog #13: Operación Predator – "If it bleeds, we can kill it"

Devlog #14: Operation Predator Part #2: "Thermal Vision Active"

Hey, Skane! How's it going? I tried reading some of the pages you posted. The result: My poor eyesight couldn't make out most of the text because the font was so tiny. 

I’m not a huge fan of Japanese settings for RPGs, but I do like to see how different creators approach the genre. If you’re looking for feedback, try re-uploading some of those pages in a larger size, or post excerpts as PDFs—maybe that will help you get some feedback.

Best regards.

Devlog #12: 🌑 Bleed, You Bastard, Bleed! and Predator Vision

Devlog #11: Dungeon Themes, Sacred IDs, and the Curse of Rookie Debt

Devlog #10: The War Against the Black Edge and the Betrayal of Shader Globals

Devlog #9: 📝 Reflection: Technical Archaeology and the Mirror of the Classics

Devlog #8: 🚪"The worst enemy of a dungeon: The damn doors. Fearless, indifferent, and random!"

Devlog #7: Open Heart Surgery: The End of the Legacy Era

(1 edit)

Devlog #6: The Day the Raycaster Stopped Looking Like a Badly Painted Curb


Devlog #5: O(1) or Death: The Day the Engine Stopped Crawling 🚀

Devlog #4: A Third-Class Burial for the "God Class": The Great Data Exorcism

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Hi everyone, I'm new here. I'm posting devlogs for my project, Lands of Folklore. I'm not sure if this forum has that feature, but if it doesn't, moderator, please don't kill me! I swear I've been reading the rules, and that's what I understood! XD. A few days ago, I started keeping a development log for my project. This is my first time doing this, so constructive criticism is welcome.

Lands of Folklore aims to be both a complete game and an intuitive tool for creating your own games inspired by the Blobber dungeon crawler genre.

Thanks for reading, and I hope you like it.




Devlog #1: Just like Jack Burton says... What the hell!

Devlog #2: The House from the Roof Down and the Refactoring Hell

Devlog #3: Sweeping Under the Rug

Devlog #4: A Third-Class Burial for the "God Class": The Great Data Exorcism

Devlog #5: O(1) or Death: The Day the Engine Stopped Crawling 🚀

Devlog #6: The Day the Raycaster Stopped Looking Like a Badly Painted Curb

Devlog #7: Open Heart Surgery: The End of the Legacy Era

Devlog #8: 🚪"The worst enemy of a dungeon: The damn doors. Fearless, indifferent, and random!"

Devlog #9: 📝 Reflection: Technical Archaeology and the Mirror of the Classics

Devlog #10: The War Against the Black Edge and the Betrayal of Shader Globals

Devlog #11: Dungeon Themes, Sacred IDs, and the Curse of Rookie Debt

Devlog #12: 🌑 Bleed, You Bastard, Bleed! and Predator Vision

Devlog #13: Operación Predator – "If it bleeds, we can kill it"

Devlog #14: Operation Predator Part #2: "Thermal Vision Active"

Devlog #15: "The G-Buffer Revolution: Death to Magic Decimals"

Devlog #16: "The Silence of the Magic Numbers"






Is this included if I bought the bundle 2 days ago? Why doesn't it appear in my library.