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melody

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A member registered May 10, 2020 · View creator page →

Creator of

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ah i had forgotten about that-- thanks, i will surely remember to do that whenever i put out the next version! 🙇‍♀️

now this is some quality feedback, thank you very much :> i am already onto fixing most of these... side note, character viewing outside of combat is a great idea, i've got to get around to designing the menu for that at some point...

quick update, it appears that you can see zee's hair still i will need to fix that later

linux version is up cannot guarantee that it works though 🙇‍♀️

gah! more bug fixes:

  • Volley now uses the correct attack patterns (slow attacks, with rare fast attacks, rather than the other way around)
  • The swing battle now uses the correct swung music
  • Simply Scrumptious Battle and the swing test music now show their names in-game when starting a battle
  • still no tattle dialogue for Suspicious Octahedron... or Man Eating Plant...

Small update! mostly just some quick fixes:

  • hopefully fixed the inventory bug
  • you now start with full HP and SP, as intended
  • zee's hair is no longer visible when gooping
  • added some more checkpoints to the lake area
  • you are no longer able to "use" verevi fruit in the overworld
  • incorrect health bars should no longer shown when using the inventory in battles (temporary fix?)
  • when dying to the first Fungor, quitting to the menu and restarting will no longer incorrectly spawn the NPC fungor as if it has been defeated already
  • disabled debug features that would softlock the game
  • added version number to title screen
  • still no tattle dialogue for Suspicious Octahedron

there are a few bugs i know about now... i will fix them soon but for now i think i need a break