Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Megabot2

16
Posts
1
Followers
A member registered Nov 26, 2023 · View creator page →

Creator of

Recent community posts

If you’re looking for a hardcore challenge, this is it! It’s definitely a 'rage game' style that tests your patience.

However, I struggled to see how it fits the 'Strange Places' theme beyond the visual aesthetics. Still, the gameplay loop is well-executed and bug-free!

Very creative concept! The drunkness mechanic adding sway to the platforming is a funny and challenging twist. The gravity transitions between planets worked surprisingly well!

However, I found the beginning a bit confusing—the house with the 'vortex' effect looks like an entrance, so it's weird that you can't go inside. For the asteroid hopping, some paths felt like 'dead ends' which led to a lot of waiting time. Adding some background music and maybe shortening the travel time between planets would make the gameplay much tighter. Great job on such an original idea!

Solid implementation of the survivor-like genre! I really liked the twist with mouse-controlled projectiles—it gives the player more agency compared to the typical auto-aiming systems. The minimalist geometric style is very clean and easy on the eyes.

To make it even better, I'd suggest adding some background music to enhance the atmosphere, as it feels a bit quiet right now. Also, the difficulty curve is quite flat; making the boss or the enemies stronger in each new loop would keep the challenge alive. Great job on getting the core mechanics working so smoothly

A neat minimalist puzzle-platformer! The flashlight mechanic is a great touch.

My main feedback would be about the challenge: the levels felt a bit too easy and ended very quickly. I would love to see more complex puzzles that force the player to use the light and the color-switch simultaneously in tricky ways. Also, locking levels behind progression usually feels more rewarding for the player.

This is easily one of the most cinematic entries I’ve played in this jam! The Silent Hill-inspired background music is spot on, and the environmental design creates a genuinely creepy atmosphere. I was especially impressed by the friend's animations—you don't often see that level of detail in a jam project.

However, I got a bit stuck after finding the key in the basement. When I returned upstairs and found my friend gone, I wasn't sure how to proceed (the boarded door outside didn't seem to react). Whether it's a bug or just a very cryptic puzzle, it broke the flow a little. Still, the potential here is huge—the vibe is incredible!

I really enjoyed the atmosphere here! You captured the Kane Pixels' Backrooms vibe perfectly. Exploring the office and completing tasks like printing and making coffee felt very immersive

I’d recommend adding some camera sway (head bob) and a longer loop for the ambient sounds would help with immersion. Solid entry for the jam, keep it up!

When I destroyed last tumor in 3 level, the game closed. Did I win or did the game crash?

The game has good sound and visuals, it conveys the boy's pain well.

Hi! I finished your game. The "Strange Places" theme is perfectly realized—that scene with a crowd of monsters in the dark looks truly creepy and surreal.

As for improvements, the game clearly needs some polish. If you plan to develop the game after the jam, I'd recommend paying more attention to the lighting and enemy logic.

Hi, thanks for the feedback! The axe should be used in the restroom.

This game idea is not bad. 

The game allows you to spend money on a turret when you already have one, but the second turret does not spawn, it is frustrating.

Good music, didn't understand how to win, got 20 successful deliveries, but didn't see that I was getting anywhere

at some point the enemies stopped spawning but the game didn't say what happened, did i win?

Stylish and funny game, but too difficult, I prefer checkpoints

good gameplay, but levels make it too easy to fall and restart again, I couldnt finish 2 level

I got stuck in walls and died

Game with good sound effects and animation, unfortunately I couldn't finish it. I thought that enemies should spawn less in case the player searches for a long time for a more suitable random effect.