Very creative concept! The drunkness mechanic adding sway to the platforming is a funny and challenging twist. The gravity transitions between planets worked surprisingly well!
However, I found the beginning a bit confusing—the house with the 'vortex' effect looks like an entrance, so it's weird that you can't go inside. For the asteroid hopping, some paths felt like 'dead ends' which led to a lot of waiting time. Adding some background music and maybe shortening the travel time between planets would make the gameplay much tighter. Great job on such an original idea!