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How does the game fit the theme?
Our game interprets "Strange Places" as environments governed by bizarre physics and paradoxical rules. The player explores an unstable dimension where reality itself is subjective. We fit the theme through our core mechanics: "Quantum Collapse" (where observing hidden objects with a flashlight solidifies their physical existence) and "Color Swap" (where shifting between binary black and white states alters world collisions and visibility). These reality-bending mechanics constantly force the player to question their surroundings, creating a truly strange, unpredictable, and mind-bending place to navigate.
What code and assets did you not make from scratch during the jam (if any)?
None. Every single line of code, all mechanics (such as the Quantum Flashlight and Color Swap systems), level designs, animations, and all visual assets were created entirely from scratch by our team during the jam period. The art relies exclusively on built-in primitives uniquely stylized for the game.
How many people worked on the game?
3
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