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meeehdi

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A member registered May 26, 2026 · View creator page →

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Thank you for playing and for the kind words!

Loved it!

Introducing the lore with background images and music was really great, I got instantly hooked.

And then the gameplay mechanic to attack and parry was great, it felt immersive!

The only critic I'd make is that the combats are a bit too long. I think it would be a good idea to first have a really short combat to get the hang of it, and then on each "level", increase the difficulty/length of the combat (as well as add additional mechanics, if you have time/inspiration)

By the way I was never attracted to turn-based games, but this one feels different, well done!

Glad you enjoyed it! Thank you for playing!

Thank you for playing!

And well done on your game, it was funny to jump around and see the story unfold after talking with each character. Original gameplay!

Ah désolé pour les trads! En fait j'avais commencé à tout traduire, et je me suis retrouvé avec un bug de godot qui voulait pas me générer les clés de trads, et temps imparti oblige, je me suis retrouvé à abandonner cette feature. Ca aurait pas dû te proposer les trads du tout mais j'aurai dû juste nettoyer le code et virer le fichier de trad ça aurait probablement éviter ça...

Merci, ça fait plaisir !

Et je me disais bien que ton avatar ne m'était pas inconnu, j'ai testé ton jeu y'a quelques jours, bravo pour le côté procédural, il faudrait que je teste d'implémenter ce genre de mécanique sur une prochaine jam.

Thank you! Love the style on your game too!

Thank you for playing!

I was so baaad on my first try haha!

Funny and original idea, well done!

Thank you!

Haha great take on the theme, and good execution. Easy to understand and pick up!

My only critic would be on the audio, maybe have ambient sounds or something to make it more immersive.

Apart from that, great game!

Thank you for playing!

Unfortunately it seems like I'm the one who missed something, there are not enough hints :(

I'll try better next time for sure!

Thank you again.

Love the atmosphere, really immersive. A bit hard but I enjoyed playing!

Wow! Great game! I don't know why I kept crashing during the second client but I had fun!

Nice take on Papers Please mechanic!

I wasn't able to use the additional stamps when I got them. Also, when a stamp is over an enveloppe and you try to get the stamp, you get the enveloppe instead: I guess there is a Z index priority issue.

Just a few tips for immersion, I would add some background noise, like people chatter or something, and sounds when you make a mistake (I still remember Paper's Please old printer sound!) and some paper sound when the enveloppe arrives on your table and then when you drop it.
Also having the stamps have a slight random rotation to give it a more human way of using stamps, not being always perfectly aligned.

Had fun playing!

Thank you!

Yes the lack of information is a mistake on my part, plus there is no way to get hints when you're stuck. So there are two points I need to be careful about for future games!

Thank you for playing!

Thank you for playing!

I'll try to handle the story better next time.

Thank you!

Took a bit of time to get the teddy bear haha! Well done!

Thank you for playing!

Yes after some friends played the game it was a recurring issue, I thought I got smart by adding "hard hints" but it's just dumb if you can't ever get them again in any way, lesson learned!

Love the story and easy to pick up on, well done!

I would have added ambience sounds for each panel (people talking in the bar, traffic sounds etc when in taxi for example) to make it more immersive.

Good game!

I got hooked right on. Good game!

Yes it worked but the keys placement were the equivalent of QZSD for a qwerty keyboard, so kinda weird hand/finger placement haha.

But the game was fun nonetheless, gg!

Had fun playing this game! Well done!

Nice artstyle and funny concept!

I struggled because of my keyboard layout (AZERTY), I think Godot handles this automatically for inputs.

Well done on the game!

Thank you for trying!

The goal of the book is to match the face and name of all the people of the story.

When you're done with this step, you can try and guess the culprit.

If I had more time, I would have added tips from the policeman, sorry :(

The concierge says something that helps you know who lives in which appartment, and then on each appartment door if you click you get a hint of the names of their inhabitants. I hope that helps enough to get you un-stuck :pray:

I played your game by the way, loved the funky artstyle, well done!

Well done for the game and the submission!

Love the idea of the birds "helping" :D

Enjoyed playing the game, well done!

Hey! Very cool game and story!

It really felt like those times of grief where your mind wanders in billions of direction trying to make sense of life.

I tried not using hints for the longest time, by focusing on the names and their actions, but then I got lost haha. Good thing the feature is there, or I would have abandoned without knowing the full story.

A few suggestions:

- The cursor's color can blend with the text sometimes, and is hard to find again.

- When you select a word, if it uncovers words that are already in the text, maybe you could remove the past occurences of the text? That would avoid cluttering with repeated words. (Also I noticed a loop with the word "Focus")

- I think having a "tick" sound when you click a word (very small and low volume) would make the experience more enjoyable. I believe there are checkpoints for when the pen scratching sound appears, but in-between it's pure silence (aside from the music).

- I would also add a second background music to have some variation during the game.

Well done! <3

Thank you for playing!

Yes, some names appear only once. After some playtest I added the notice at the start of the game to be careful but maybe I should avoid that mechanic altogether to prevent the player from getting frustrated.

Thank you for playing! ° 0°

Sorry for the performance!

Thank you for playing, and well done with the kids and their game!

Thanks!

Yes you're not the first one to mention this issue. I wonder why that happens :(

Thank you!

Thank you!

Yes I think the next step is to work on textures. When that is done it'll be easier to balance the lighting hopefully!

Thank you for playing!

Whoa I really had to focus on my speedrun skills to beat the level haha! Great job, keep going!

The idea of changing the maze depending on the countdown is great to add some deepness to the game! Well done!

So now the taxes follow us even in our games haha! Funny and original art style, and the game itself runs smoothly. Great job!