Love the atmosphere of the game. Having to wait for the auto-jump makes it a bit hard but adds some tension and forces on quick decision making. Good job!
Rather unique game for this jam! Well done on achieving so much. Same downside as the others said, the huge countdown in the middle of the screen seems out of place.
Thank you for playing! I was scared of making the game too difficult and not enjoyable by making them too fast, I guess that's why you didn't encounter them on the first run, or maybe you were super lucky haha! Thanks man!
Hey man! Really great idea, albeit a bit difficult to get a win, couldn't achieve it. But the idea of the tactical pause and handling the movement and passing is great. Well done!
A bit hard to pick up, and frustrating to go so much slower than the enemies, I would have preferred faster movement with more enemies spawning around. But it's a good game and it feels good to stomp a bunch of enemies at once!
I like the idea of having to bounce the bullets and the danger of the bullet coming back at you. I "cheated" my way on some levels because the bullet doesn't disappear and can roll to the button by itself.
Loved the contrast between the chill music and the scary night combat. A bit hard to beat the monster i feel like but the game mechanic itself is great. Well done!
Intrigued by the lore, but the dialogs felt a bit slow, and I feel like it was missing an audio ambience, especially while reading the texts. Doing it in silence isn't all that great.
Good job for the rest and effort! Love the artwork and the effort you made on the story.