Thank you for playing and for the kind words!
meeehdi
Creator of
Recent community posts
Loved it!
Introducing the lore with background images and music was really great, I got instantly hooked.
And then the gameplay mechanic to attack and parry was great, it felt immersive!
The only critic I'd make is that the combats are a bit too long. I think it would be a good idea to first have a really short combat to get the hang of it, and then on each "level", increase the difficulty/length of the combat (as well as add additional mechanics, if you have time/inspiration)
By the way I was never attracted to turn-based games, but this one feels different, well done!
Ah désolé pour les trads! En fait j'avais commencé à tout traduire, et je me suis retrouvé avec un bug de godot qui voulait pas me générer les clés de trads, et temps imparti oblige, je me suis retrouvé à abandonner cette feature. Ca aurait pas dû te proposer les trads du tout mais j'aurai dû juste nettoyer le code et virer le fichier de trad ça aurait probablement éviter ça...
Merci, ça fait plaisir !
Et je me disais bien que ton avatar ne m'était pas inconnu, j'ai testé ton jeu y'a quelques jours, bravo pour le côté procédural, il faudrait que je teste d'implémenter ce genre de mécanique sur une prochaine jam.
Nice take on Papers Please mechanic!
I wasn't able to use the additional stamps when I got them. Also, when a stamp is over an enveloppe and you try to get the stamp, you get the enveloppe instead: I guess there is a Z index priority issue.
Just a few tips for immersion, I would add some background noise, like people chatter or something, and sounds when you make a mistake (I still remember Paper's Please old printer sound!) and some paper sound when the enveloppe arrives on your table and then when you drop it.
Also having the stamps have a slight random rotation to give it a more human way of using stamps, not being always perfectly aligned.
Had fun playing!
Thank you for trying!
The goal of the book is to match the face and name of all the people of the story.
When you're done with this step, you can try and guess the culprit.
If I had more time, I would have added tips from the policeman, sorry :(
The concierge says something that helps you know who lives in which appartment, and then on each appartment door if you click you get a hint of the names of their inhabitants. I hope that helps enough to get you un-stuck :pray:
I played your game by the way, loved the funky artstyle, well done!
Hey! Very cool game and story!
It really felt like those times of grief where your mind wanders in billions of direction trying to make sense of life.
I tried not using hints for the longest time, by focusing on the names and their actions, but then I got lost haha. Good thing the feature is there, or I would have abandoned without knowing the full story.
A few suggestions:
- The cursor's color can blend with the text sometimes, and is hard to find again.
- When you select a word, if it uncovers words that are already in the text, maybe you could remove the past occurences of the text? That would avoid cluttering with repeated words. (Also I noticed a loop with the word "Focus")
- I think having a "tick" sound when you click a word (very small and low volume) would make the experience more enjoyable. I believe there are checkpoints for when the pen scratching sound appears, but in-between it's pure silence (aside from the music).
- I would also add a second background music to have some variation during the game.

