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meebou

14
Posts
2
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A member registered Mar 10, 2019

Recent community posts


I don't know if i can attach pictures here. My question is, do you plan to add more torch variations? For now you can put them only on front walls, but what's with the sidewalls and backwalls? I use a light/shadow engine so i need to place the torches all over the place but i can put them only on the top because i don't have sprites for sidewalls or bottom walls :)

https://imgur.com/a/26rkzp8

Great! Exactly what i was searching for. A small butterfly :-D Thank you.

he asked for the TILES, like 16x16, 32x32 EACH single tile...not the whole spritesheet :-)

omg, checked your itch.io so long for this pack, after seeing it on instagram. instant buy :-D

Super Asset! I purchased it and have a question. What's that "Swing" Folder? Is that some kind of moving platform or how is the "center.png" connected to the swing? Can you show an example maybe? :-) Thank you!!

the grab wall technique ist super unintuitive, super complicated. why not just a wallslide and walljump without grab? the dash effect is a particle system? means the direction of the particles are fixed and don't flip no matter if dash to the left or right. i hoped to see the platform in the demoscene like here in your gifs. your moving the player with rigidbody? this will 99% make problems for like when trying to use moving platforms, because its not 100% accurate. you coud leave that like that =) or redo the controller like "Sebastian Lague" did it on youtube and extend it with your ideas. but without the rigidbody thing. CORGI ENGINE (most sold 2d platformer engine) also doesnt use rigidbody, but raycasts and transform.position :-)

(1 edit)

wow this is awesome. yes i have unfortunately tons of things i want but i don't want to overload you with work and spam the comment section. for example. now that we have single tiled paths there are tons of possible constelations. (https://imgur.com/a/9py1X5H just a sample of some constellations that came into my mind) and then from that single tiled you can extend to the bigger ones but they wont fit then anymore with your previous tiles :-) i guess that would be to much, to think about every possible constellation. and thats just for the path one :) the water island should also start with just one single tile alone and then can be extended in every direction and constellation :) if you could make that in a future version, this would be the most awesome asset pack =) and thank you for being so fast and responsive.

https://imgur.com/a/87O0Ili and the fences are not aligned well, if a fence is at the side of the 16x16x grid you cant put the next fence piece in the middle. i uploaded a sample :-)

the path sprites (brown ground), could you do maybe additional single sprites path? i want the player to create his own path, so if he clicks on a single 16x16 tile it should have a 16x16x path rectangle first and then he can extend it  as he wish. from single row path maybe to two rows or make the whole ground brown. (https://imgur.com/a/hqKSQLG) i mean shift the path so you dont need to make two sprites for one path. shift the sprite down so it fits into one square =)

i have no idea why itchio doesnt show pictures, but when i go to edit i see them again, lol. here i uploaded the screenshots https://imgur.com/a/gws9Idp

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question. trying to make a small island right now with your tilepack. i cant find this corner part in your tileset. there is a corner part but without the shadow in the water :-/ 

(this is from your page above)


(this is from your tileset. no shadow corner water)

huh? i can't see the images i posted here....

do you maybe also work on commission? :-) is there a contract address to contact you? =)

i bought the bundle and added a small tipp so you reach your 10$ goal :-D

...how do i put the coins into the console? i can go left outside the sight and then never come back, probably i fall down offscreen... :)

you know.... there is a software called "jetbrains dotpeek". just open the file "Assembly-CSharp.dll" and you can read all the c# scripts :-) it works for any game. it is called reverse-engineering... must be a great university.