Thank you for the feedback, looking back I realized that I did not explain the premise as well as I should have. There is only one level, the idea is every time you die you learn more about how to make it further next time. Think of it like FNAF or a roguelite. Your goal is to get the ship to exoplanet Lacaille 9352-d before the humans die out. I appreciate you trying my game and will implement changes after the game jam!
Meburningslime
Creator of
Recent community posts
Unfortunately the tutorial has been confusing for many people, so I thought I should share the controls here.
WASD - Move
C - interact
Q & E - Rotate
Spacebar - Jump
Arrow keys - interact with UI
F - flashlight
I apologize for the confusion. I should have set some time to playtest the tutorial and further explain the game. It is mostly completed and not a half-baked project, you can win.
We had an... interesting experience with this game. I played with my friend because I suck at internal mapping and we got extremely unlucky with the safe code. The numbers were "1 2 3 4 5 6" and we didn't realize what it was meant to do until we looked in the code editor. It has a very neat concept and fascinating technical ingenuity but a lack of directions and it took us almost an hour to beat level one, although not all of that was the developer's fault.
We had absolutely no issues with lag or frames.
the bug where items get stuck in the hull killed me until I figured out how to fix it. Other than that its a fun game with phenomenal art. It is quite difficult which wouldn't be a problem if it weren't for the very slow gameplay. The crafter could be just a tad bit faster, maybe manually sped up by the player like the piloting seat.

