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Meburningslime

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A member registered Mar 02, 2021 · View creator page →

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Thank you for the feedback, looking back I realized that I did not explain the premise as well as I should have. There is only one level, the idea is every time you die you learn more about how to make it further next time. Think of it like FNAF or a roguelite. Your goal is to get the ship to exoplanet Lacaille 9352-d before the humans die out. I appreciate you trying my game and will implement changes after the game jam!

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Then we bugged out, I got past the side vent and as soon as we re-entered it glitched and sent us back to 60 floors.

Thank you very much for the feedback, I posted the controls so I hope that will help. If you are willing to attempt it again and find any more issues I would be glad to know what else to fix. I appreciate your effort in playing.

Unfortunately the tutorial has been confusing for many people, so I thought I should share the controls here.


WASD - Move

C - interact

Q & E - Rotate

Spacebar - Jump

Arrow keys - interact with UI

F - flashlight


I apologize for the confusion. I should have set some time to playtest the tutorial and further explain the game. It is mostly completed and not a half-baked project, you can win.

Having no checkpoints sucks. The pixel art and gameplay is neat but the mechanics are overly punishing.

Having no checkpoints sucks. The pixel art and gameplay is neat but the mechanics are overly punishing.

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We had an... interesting experience with this game. I played with my friend because I suck at internal mapping and we got extremely unlucky with the safe code. The numbers were "1 2 3 4 5 6" and we didn't realize what it was meant to do until we looked in the code editor. It has a very neat concept and fascinating technical ingenuity but a lack of directions and it took us almost an hour to beat level one, although not all of that was the developer's fault.


We had absolutely no issues with lag or frames.
 

I don't know if the game was unfinished or just bugged for me but there was nothing to do but fuel the engine. It looks like a neat concept but it isn't a game yet.

the bug where items get stuck in the hull killed me until I figured out how to fix it. Other than that its a fun game with phenomenal art. It is quite difficult which wouldn't be a problem if it weren't for the very slow gameplay. The crafter could be just a tad bit faster, maybe manually sped up by the player like the piloting seat.

I wish it was explained more how to get new weapons since base building seems to just break the axe and counteract the rest of your mechanics but otherwise its a very interesting game with a unique artstyle.

Literally my entire twitch chat. Wish me luck, this is going to be chaos.

Hello, does anyone have a guide for how to set this up? I cannot figure it out on my own

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Thank you!