Equipment doesn't appear in your regular inventory, but it should appear in the "charms" sub-section. Anyway, if you did everything right you should be able to equip it in the "accessory" section of your equipment page. If you checked already, maybe send me a link to your savefile, and I can try to figure out what went wrong.
mdqp
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Even when I started making games as a hobby, I kept making sure to complete my games, specifically because I was so disappointed whenever I'd find a project and it would get abandoned (or was already dead when I found it).
I also dislike bugs, so I try to leave things in a reasonable state before moving on (and if I get a report some time down the line, I'll try to release an update even if the game isn't in active development).
Not saying there aren't good reasons why certain games get abandoned, but usually it's just that the dev underestimated what it takes and doesn't want to keep it going, or they expected more money when what they are doing doesn't quite have that potential.
The game has a hidden character (a dragon named Baal) and he can undo some of the paths, including the cowgirl path. There is a limit to the amount of times you can use his powers, and while I mainly added him so that players can explore some mutually exclusive content, it should still work in your case.
More than 10 at this point, since I didn't start posting it here right away, if I remember correctly, The last few months have been bugfixes and small adjustments, though, since I am shifting to my next game.
Solo dev can take a lot of time, plus I wasn't working full time on this right away, and there were a couple of years during which my health was lousy, those things can pile up at times.
No, if you have the ritual spell, and you cast it in front of the temple inside the forest near Tarkas during a full moon, you should get the door to open (you can tell there is a full moon because a symbol above the door appears). I just tested it and it worked, so I am not sure what could be the problem.
I have plenty of ideas for different/more content or to fix/improve mistakes I made, so I get the desire for more, but at some point I had to call it a day, so the game will stay as is, at least for a while (unless patrons really clamor for a 1.1 update later down the line). I get your point about the demon realm, though, even if it was going to be hard to make it much longer without losing momentum, I feel like.
My new game will definitely get uploaded here when it's ready to go, and I'll make an announcement for it, and probably add a link as well, so keep an eye out. The title is Tales of the Drunken Cowboy 2, in case you aren't aware, and it will be a sci-fi adventure game with RPG elements running on Ren'Py.
It's another game I am currently making. It's a sequel to my previous game (Tales of the Drunken Cowboy). It has a sci-fi setting. If you are interested, you can find the links in my blog (which is on Google's Blogger, so it unfortunately needs an account nowadays, since I marked it NSFW), but note that the original TOTDC was made in RAGS, and although there is an HTML conversion, it's a bit clunky regardless (also, it uses images from the internet, since I wasn't doing this as a job, back then).
TOTDC 2 will use Ren'py and 2D art.
Hi! There is no other version of the walkthrough or h-scene list that I know of (I WISH there was one written by users XD). Naris are pretty uncommon, so there is just Eliza which comes to your mansion if you become a noble and a few scenes with a couple of Naris in Highrock (it's a very small village in the mountains). You can only get there through a quest from the adventurers guild, and you can only meet the Naris if you return to the village after the quest (they will move in in one of the builidings that face north, so you can't actually see the door).
When I tried it with your save, I saw the first scene, then I went to sleep and the second scene triggered when I returned to the djinns. On the plus side, this probably means you should be fine with the latest versions of the game, I can't imagine a locale issue affecting the game.
The only other thing you could try if the problem is still happening is to delete the "myproject" folder inside the game (that saves options independently of save files and it's theoretically possible it might have glitched and saved a variable value, maybe).
Good to hear you liked the game! ^_^
A remake seems unlikely (it's the kind of stuff that would take me years, most likely). I am generally more interested in making new stuff. I guess never say never, but I wouldn't count on it.
I generally do listen to public suggestions, although at this stage it's less likely I can take the time to do so. If you are talking about the milking machine, it's been part of the Zanti path itself for a while now (although it wasn't there originally). Maybe if your original save file is a bit old, you didn't get the chance to receive the milking machine.
As for special uses, I'll consider it. As I said, it's a bit late, especially when it comes to introducing big changes. The game might get a 1.1 patch a few years down the line (if there is interest for it) so maybe I'll add a note about your suggestions and consider them for that eventuality, instead.
You must reach the last room in the 1st temple, unlock the mouse transformation (by interacting with the big statue/altar) and read the writing on the wall (this should give you a new quest as well). If you have done all that, when you exit to the world map, you should get a warning that you can write things down in your uncle's study (2nd floor in your house in Tarkas). Doing that advances the chapter, so make sure you finished everything you wanted to do first.
Yes, there are ways. If you investigate the cave before talking to him, you'll realize Ginnuk is eating poisonous mushrooms (you can find some in a broken barrel). While his life isn't at risk, you can offer him an antidote as a trade (if you have one), and he'll let her go. If your intelligence is 80 or higher, you can also trick him.
