I have no idea what people are saying in these games, or what those little characters are supposed to be, and I think that adds to the charm. :D
This has a seriously enjoyable rendition of 2048. Very nice!
It's nice to see more of your work, AGGroAzteca! I caught a couple of rare fish; it looks like each of those counts as 2 fish in the basket total, right?
I like that you called it a Micro-game; that sets expectations nicely and I think the term should be normalized for games that can be completed in <15m.
Hi Cutievirus! I'm developing for Tyruswoo.com and I'd like to work with you on making MZ3D and Tyruswoo Altimit Movement cross-compatible. I tried to contact you on Discord but your Discord link from this page is broken. What would be the best way to reach you and talk through the details of getting our plugins to work together? If you like, you're welcome to email me: mckathlin@tyruswoo.com.
Oh man, this looks like fun, but I'm unable to play it. After Utar spoke (in the same scene shown in this game's screenshot) and the message box closed, I couldn't move anymore. I couldn't get any buttons to work. Clicking on the screen to recapture focus in case I'd lost it didn't help, either. Please help!
Retro-style RPGs like this are my jam!
Overall Fun: My favorite thing about this game is being a braggadocious, glory-seeking hero. :D Plus, the mythical ancient Greek setting is fun, and so is the dialogue. Unfortunately, I'm finding it difficult to progress through this game due to balance issues and level design bugs. (My current status: doing a second go-around for the sake of level grinding, but now stuck because it seems the button that opened the route deeper, also closed off part of the loop.) If those issues were fixed, Overall Fun could easily be a 5 out of 5. But as it is, I didn't get the chance to experience much of the game. It's a shame, because it seems to have much to offer.
Art/Graphics: I love the retro look, and the enemy art and character portraits are great! I agree with others' comments that making the bright grass green less saturated (maybe aim for a light spring green instead of the current neon green) would be an improvement. Redrawing the hero so they don't look quite so flat from the side would be good, too.
Controls/UI: The UI basically does what it needs to. My biggest ask would be for a quicksave: not for save scumming purposes, but so that I can save my progress and exit the game mid-dungeon when I have to go do something out-of-game.
The item descriptions are informative and often funny. They could benefit from giving more details on some things: how much magic or life an item heals (even if it's vague like "a little" or "a lot"), seeing a more complete breakdown of which stats a weapon or armor increases before buying, etc.
Sound/Music: Fits well with the aesthetic, and some of the tunes are quite catchy! My favorite music so far is Thebes, and the slime dungeon. My one complaint is that the music and sounds aren't all matched for volume. For instance, Thebes' music is quieter than most other sounds and music, and some spells and buffs are too loud. I had to adjust my volume between areas so that I could hear the town music, and not have my ears ringing from some in-battle sounds.
Overall, this has the makings of an excellent game, and just needs some rough spots smoothed out. I'm glad I got a chance to play, and hope to play again next version. :)
This is probably a stupid question, but what does Goo do? I've gotten a lot of it from Slimes, and it shows as if it's supposed to be usable both in and out of battle, but it doesn't do anything in either case. I was hoping if I knew what it was for, it would help me in the forest where I'm finding it; I'm struggling here.
It's very generous of you to offer! I wasn't going to ask for financial support until I launch the game's Kickstarter campaign later this year, but since you're offering, I've updated my Ko-fi page for the purpose. If you wish to donate, I'll put the money to good use on the game. https://ko-fi.com/mckathlin
Thanks for the tech support! I ran dxdiag and found out my computer has DirectX 12.
In my experience so far, Windows 11 runs basically everything that Windows 10 runs, but I suppose there could be some exceptions. If we're out of ideas for further troubleshooting, I'd better thank you for your time and let you go. I appreciate your help!