(coded in part w claude code, grok 4, gemini, and o3 w vscode)
mcjdh
Creator of
Recent community posts
ai perhaps is not a replacement for human creativity, but a way to rapidly iterate and build entire game engines from nothing,
many currently use ai in uninspired slop ways, yes, but just like any creative medium, it can be good, whether u build in cursor with Claude 3.7, or unity, Godot, rpg maker, etc, the medium shouldn’t matter perhaps, but the quality of the game built through the medium, be it ai, hand coding, visual sprite building, etc
reconsider perhaps
thank you! game seems well received by y’all overall, looking to build it out a bit more. working on endless mode along with some other suggestions like difficulty scaling and some type of meta progression between runs .
may have to wait till voting ends for the game jam to release the updated version of game, but will see
very fun, reminds me of a cross between shovel knight and i wanna be the boshy.
i liked wall jumping and the shortcuts on some of the paths, though the controls feel a bit floaty, or maybe gravity a bit too fast for how precise some of the jumps and harsh the game deaths can be, compared to other games in the genre like above or super meat boy or something. replaying in fullscreen helped game feel much more precise.
perhaps an option for checkpoints for each floor could be good at letting more people get game completion in a game session, as full reset is rough, though i respect the permadeath approach.
sound and art are comfy, good spacing on effects etc. overall great game.
Gl everyone 🎉 very fun game jam theme.
My jam submission : https://mcjdh.itch.io/arctic-console-h
The concept is quite neat. I like that the car has multiple pieces, each with a health bar, as it adds some strategy into how you position yourself around the obstacles. Feels a bit barebones in terms of content and visuals, though the somewhat uniqueness of its gameplay makes it fun to play in a short burst of time. Reminds me of some of the old challenge levels in Galaga. The spacebar mechanics were cool too.
Is there a full list of requirements? The video was a bit confusing, and the main page seems to not have everything listed such as the theme and related requirements.
To compete in this jam, it requires the following, correct?
- the theme "five"
- tax, oh, and spread keywords
- no custom music or sounds
- all art used in the asset pack
- 8 buttons
- all text related to text file
Couple questions from this as well. Are these all of the requirements? Are we not allowed to create custom sounds and music for what we make, or it it just sounds from the pack? Curious if there are any other requirements not listed as well.
The main page seemed somewhat abstract, and the video presentation was a bit confusing.
Good use of npcs! I like the scripted events with them such as on the second ship, and that they are also used to guide the player. The controls feel a bit janky at times such as grabbing onto the rope consistently, though they function well enough. The way the music kicks in at the start is very well done, feels like a pirate action movie lol
Very interesting gameplay loop. The upgrade system is well designed, each upgrade feels like a massive boost to the mining speed. Solid visuals and sound effects, though a music track to mine along to and time swings would have been nice. The gameplay reminds me of old school rhythm games, or something similar to Cadence of Hyrule.
Hello,
With the game jam entry period now closed, I'm looking to test other developer's interesting game mechanics and designs. Is anyone currently looking for players or feedback on their game?
Also looking for input on developing better gameplay loops, mechanics, and more for 2d html games.
Thank you!






























