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YUP! They Took Over's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #4 | 2.964 | 2.964 |
Theme | #4 | 2.857 | 2.857 |
Sound | #4 | 2.857 | 2.857 |
Gameplay | #5 | 3.143 | 3.143 |
Aesthetics | #6 | 3.000 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
very fun, reminds me of a cross between shovel knight and i wanna be the boshy.
i liked wall jumping and the shortcuts on some of the paths, though the controls feel a bit floaty, or maybe gravity a bit too fast for how precise some of the jumps and harsh the game deaths can be, compared to other games in the genre like above or super meat boy or something. replaying in fullscreen helped game feel much more precise.
perhaps an option for checkpoints for each floor could be good at letting more people get game completion in a game session, as full reset is rough, though i respect the permadeath approach.
sound and art are comfy, good spacing on effects etc. overall great game.
Thanks for playing, and thanks for the kind words! At some point, I thought of making a practice mode with checkpoints, but ultimately, I didn't. I should revisit that thought :)
A tough challenge indeed! Admittedly I didn’t get to the end but I did find some cheese strats by continuously wall jumping up to the next part, unsure if that’s intentional though! High speedrun potential with this one.
Good work!
Thanks for playing :) The wall jump strat is intended haha I thought of removing or limiting it, but left it as a tool for making the speedruns more interesting.