The level editor is a bit obtuse and hasn’t been playtested, no-one to my knowledge has actually made a level in it. If you do make levels though, feel free to share them in the discord server or on here, just press c to copy a level as a string to clipboard (you can also copy levels from the main game and paste strings as levels with v, in case you want to use them as reference). I’m excited to see what you end up making!
MCHS productions
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It was fun to play and I got a perfect score after enough attempts, but there should really be a delay between the file getting to the destination and the next file spawning in, or a grace period where the file spawns in, doesn't move for half a second giving the player time to read the new saw layout, and then moves. Also, the ability to restart in the middle of the level would be nice since if I died once I was still forced to finish the level. Other than that though, you made a very well-polished 5-minute game.
Ehh, I doubt the members are real. If it is a scam I wouldn't be surprised if all the "participants" are just bots. You can do whatever but I'd prefer to let it pass and put my energy towards my game development :P
(Insert shameless plug for Hex-a-Decimal here. Also if you want to chat with me you can find my Discord server in the Hex-a-Decimal game page and find my Discord)
Very fun puzzle game with a lot of polish. The menus were kinda frustrating to navigate due to the transitions taking so long. The puzzles were intuitive and 17 short levels seems like the sweet-spot for a game jam game. Sucks there isn't a level editor though, I would've loved to post level codes in your comment section. Overall, I really enjoyed this game, which makes sense considering the kind of game I submitted :P
Really fun game, but it didn't take me long to figure out that the enemies spawned in waves and once I did I just waited for all of them to spawn before walking in circles until they all clumped together and then took out the entire wave with a single shot. Perhaps a different enemy spawning system that can't be exploited although I wouldn't know what to do considering enemy spawn amounts as a difficulty curve isn't as effective in a game where enemies can kill each other. The sound design was nice but the lack of music makes the sounds somewhat jarring. Overall, great prototype!
I made a simple update to fix two bugs that most players would never see/notice/care about and when I uploaded the file it replaced the original :/
It's a very small thing but I feel like people would question a file uploaded after the submission time so uhhh that's what happened. Oops, I guess! Also I haven't been available until now to play other people's games so I'm excited to finally be able to rate them!
The movement is very finicky. It's not buggy, it's just that my brain kept swapping from "press this arrow to move this direction" and "oh, I get it, press the left and right arrows to change direction and press the up arrow to move in that direction."
Gameplay was interesting. The graphics and fire mechanic are good but there wasn't really anything to do. A good game nonetheless!














FYI, the game lags when many red bombs explode at the same time.