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Grav-Stack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #4 | 3.286 | 3.600 |
Creativity | #8 | 3.286 | 3.600 |
Audio | #8 | 3.104 | 3.400 |
Overall Enjoyment | #9 | 3.104 | 3.400 |
Visuals | #10 | 2.921 | 3.200 |
Overall | #10 | 3.043 | 3.333 |
Use of Theme | #11 | 2.556 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was really cool! It took me longer than I care to admit figure out how to work the compass but that was not a game issue lol. Once it clicked though, it was a lot of fun. Audio was top-notch and it was super polished!
Playtesters taking a while to get how the compass rotates worried me a little, but as you said, once it clicks, the game really opens up! Glad you liked the audio, the sfx work was more ambitious than any of my previous projects, and I always make the music for my games (the OST is linked in the game's page... and here: https://www.youtube.com/playlist?list=PLoeLq4Ux3TxLtWorEpIeAGS4IAWPRZ1aZ). Thanks for playing!
fun and challenging game! very satisfying to solve the levels.
I’m glad you enjoyed the puzzles! I was worried the main mechanic of changing gravity might be a high barrier for entry, but it seems like people get it. And once you get it, the game really opens up ^w^
Really fun game. Though I don't know if it fits the theme, but themes can be interpreted. This didn't feel like a game made in a short period of time at all, everything was polished and the gameplay was unique.
Thanks for the review, I’m glad you thought it was polished! The last game jam I participated in was Ludum Dare which has a much stricter deadline, so I’m used to working really hard in a short amount of time to make something I’m proud of. This game really was a step up from my previous game jam game, and the extra time really helped! I explained how I interpreted the theme in the game’s description if you’re interested.