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A jam submission

Grav-StackView game page

My submission for Untitled Game Jam #89
Submitted by MCHS productions — 5 hours, 55 minutes before the deadline
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Grav-Stack's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#43.2863.600
Creativity#83.2863.600
Audio#83.1043.400
Overall Enjoyment#93.1043.400
Visuals#102.9213.200
Overall#103.0433.333
Use of Theme#112.5562.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This was really cool! It took me longer than I care to admit figure out how to work the compass but that was not a game issue lol. Once it clicked though, it was a lot of fun. Audio was top-notch and it was super polished!

Developer

Playtesters taking a while to get how the compass rotates worried me a little, but as you said, once it clicks, the game really opens up! Glad you liked the audio, the sfx work was more ambitious than any of my previous projects, and I always make the music for my games (the OST is linked in the game's page... and here: https://www.youtube.com/playlist?list=PLoeLq4Ux3TxLtWorEpIeAGS4IAWPRZ1aZ). Thanks for playing!

Submitted

fun and challenging game! very satisfying to solve the levels.

Developer

I’m glad you enjoyed the puzzles! I was worried the main mechanic of changing gravity might be a high barrier for entry, but it seems like people get it. And once you get it, the game really opens up ^w^

Submitted

Really fun game. Though I don't know if it fits the theme, but themes can be interpreted. This didn't feel like a game made in a short period of time at all, everything was polished and the gameplay was unique.

Developer (1 edit)

Thanks for the review, I’m glad you thought it was polished! The last game jam I participated in was Ludum Dare which has a much stricter deadline, so I’m used to working really hard in a short amount of time to make something I’m proud of. This game really was a step up from my previous game jam game, and the extra time really helped! I explained how I interpreted the theme in the game’s description if you’re interested.