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mborecki

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A member registered Jun 30, 2017

Recent community posts

(1 edit)

Thank you for your time.


A get "creating magic moments":
Player close eyes.
Player roll a die.
And when player get revelation about die value, PC gets revelation about strange thing.

This is awesome!

But. If I am correct...

There is no mechanical or roleplay reason to choose specific number. So over a table player have choice:

chosen valuesuccess with bonussuccessfailure with consequencefailure with fatal consequence
1 or 61/62/62/61/6
2 or 51/63/62/6-
3 or 41/64/61/6-

So without any risk/reward mechanism, or roleplay reason this is "not a choice".

Sorry, but I don't get it.
You suggest that I should give PC bigger reward when they roll 1/6 and guess it, than when they roll 3/4 and also guess?
Because rules as written only give punishment for not guessing correctly.

Hello. Question about blind rolls. What prevent  player to every time guess 3 or 4 and habe 5/6 chance of succes?

I find keyboard controls very confusing:
- Open door with arrow + enter but selecting room with space.
- Reading sign with up + E but closing it with E (but not ESC).
- down + space when on solid ground jumps


Controler feels better.

And I don't know if this is by design bu if you approach closed doors from void side you can override existing rooms

Przydałaby się wersja przyjazna drukarkom (czyli białe tło)