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(1 edit)

Thank you for your time.


A get "creating magic moments":
Player close eyes.
Player roll a die.
And when player get revelation about die value, PC gets revelation about strange thing.

This is awesome!

But. If I am correct...

There is no mechanical or roleplay reason to choose specific number. So over a table player have choice:

chosen valuesuccess with bonussuccessfailure with consequencefailure with fatal consequence
1 or 61/62/62/61/6
2 or 51/63/62/6-
3 or 41/64/61/6-

So without any risk/reward mechanism, or roleplay reason this is "not a choice".