I'd love to list what I developed my projects with in the metadata, but getting a tip to do so is unhelpful when my core development tool isn't listed. I suggested it to be added but that went nowhere.
mbillington
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So it's regrettably been a while since a PolyOne3 update to either the Pro or Lite versions. Life, burnout and the need to work for a roof over my head got in the way. Furthermore, I had a version that was nearly ready for release, but experienced a hard disk issue and much of my work was corrupted. I had an external backup drive but it was also broken, and the source files of PolyOne3 do not fit well with Source Control, so I lost all the changes, obviously very discouraging.
Well I'm finally trying to get back to work on PolyOne3 starting with a .obj export and a rewrite of the manual focused on How-To's and Q&A as a manual rewrite seems much more useful for someone that wasn't inside my head seeing the thought process unfold behind all of how and why PolyOne3 was designed the way it is. I can't set a deadline on this for sure but a month should be sufficient.
I've had very little feedback on PolyOne3 and I worry that's because usability issues stop people from finding uses for it, so please let me know if or what you have found PolyOne3 useful for as I'd be very interested!
Hi, sorry for taking a few weeks to get back to you. 3D content is possible to create in the Lite version of PolyOne3, but much easier using custom properties in the Pro/full version.
If you only need a few levels of height (or in an imaginary Z-coordinate), you can get by like this:
- Separate each Z-coordinate into its own layer, and include that Z-coordinate as a prefix or suffix in the layer name. You should probably use some character to separate it so you don't have any processing mishaps.
- When processing your exported JSON file in your engine, assuming you're doing that, use the suffix/prefix in the layer name to determine which Z-coordinate you give the geometry in that layer.
- In processing, you could also make it so that triangles where two vertices are at the same position create walls.
A couple of gotchas:
- PolyOne3 doesn't currently provide a way to rearrange the exported file data so that editor Y-coordinates go the vertsX or vice versa.
- If you need a .obj export or similar, PolyOne3 doesn't have a feature for that yet.
Thanks for your interest in PolyOne3!
I finally just released the first Pro version of my level editing software! It's highly versatile and the all-new Custom Properties feature only reinforces that, making it much easier to integrate with mechanics of your own games. It's on sale for the Winter Sale 2020 at 34% off.
It works well for creating organic, natural-looking environments, in a way which allows you to get more mileage out of existing textures, but also makes it well-suited to making maps for tabletop RPGs such as the below.
There is also a demo or free Lite version available which has no arbitrarily enforced limitations to number of layers, vertices etc. - the only things missing are features that were not yet developed for PolyOne3 Pro and all the core features are present.
Updates will be made available in a staggered fashion depending on how you support the project. If you buy on itch.io, it's a one-off fee but you will receive updates 2 months after the highest Patreon tier ($15/month) and 1 month after the middle tier ($10/month). The lowest tier does not get access to PolyOne3 pro, but only support priority via access to a private Discord server, so it would be best for anyone that either doesn't need the Pro version, or has paid the one-off fee and needs support.
If you have questions about the support model, how to use the software or whether it would work for your particular requirements, need to report a bug or anything else, you may also contact me on Twitter. In the latter case: there are a few bugs that I am aware of already and these are listed in the offline HTML manual that comes with the software and is accessible with F1 while using it.
Thanks for your time and whether you buy the full version, or will only be using the Lite version, I hope you'll have a great experience with the software!