[For Hire] [Unity] [C#] [Paid] Gameplay Programmer & Technical VFX Artist
Hi everyone! I’m Mayke (Mike) Rodrigues, a Unity developer with 5+ years of experience, currently available for freelance projects and short-term contracts.
I specialize in Unity/C# programming and Technical VFX, helping indie developers implement features, solve technical problems, and polish their games.
What I can help with:
- Gameplay Programming: Mechanics, AI, combat systems, and interactions.
- Technical VFX: Shaders, particles, Shader Graph, and stylized visual effects.
- Tools & Editor Extensions: Custom Unity tools to improve development workflows.
- Optimization & Debugging: Profiling, performance improvements, bug fixing, and code refactoring.
- UI & Polish: UI implementation, visual feedback, animations, and gameplay feel.
I’m comfortable working with existing projects, implementing specific features, or tackling well-defined technical tasks from scratch. I work with both 2D and 3D projects.
Availability & Rates
- Short-term contracts, feature-based work, and milestone-based projects.
- Starting at $25 USD/hour; fixed-price projects are also welcome, depending on scope.
- Paid work only — no unpaid work or revenue-share-only arrangements.
Portfolio: https://maykedev.com VFX & Programming Reel: https://youtu.be/Z0sdKuPF9xY
I’m fluent in English and a native Portuguese speaker.
If you need help with a Unity project, feel free to reply here or send me a DM with a brief description of your project, the tasks you need help with, and your budget.
Thanks for reading!
