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Mayhem-Manny

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A member registered Jun 24, 2019 · View creator page →

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So I've updated the game's resolution and it should fit better on any screen now and I've also made a lot of updates as well, including random dungeon generation, a new radar, reworked some of the weapons and so on. I'm still working on more updates so I'll be sure to continue coming back to these comments for more.


Hello to all Bug Biters, all you Swarm Stompers, you Crawler Killers! The games first official update is here! After a few months of work I've added some new enemies, tried to fix a few things and worked with a few features! I will continue to work on this game as I learn more and more about everything game making related. My next focus will be between animation and environment so expect new levels soon as well!

New Additions:
-New Enemy: Fight the slow but troubling plague beetle! This bulking bug will walk across the map and spew clouds of toxin that will slow the player down! And once they die they will erupt in a larger cloud of toxin that will also slow the player down
-New Weapons: If the bugs can fight toxic so can you, with the addition of the Gas Gun! This toxin shooting weapon will launch clouds of smoke that will not only slow enemies, but poison them over time as well! Additionally you can blast enemies with the new shotgun blaster!

-New Boost: Now you can also pick up a speed boost from fallen enemies! Allowing for a speedy getaway from overwhelming odds!

Reworks:

-New BANG for your Pulse! The pulse rifle is no longer just a heavier slower version of the rifle, now it works as an actual explosion! It will push enemies back and deal damage to enemies too close together. -To compensate for the ever rising odds against you the player's base speed has been updated to give you a fighting chance. -The boss has been given their own song now! I will work on the transition soon.
Other Patches:
-Enemy has been worked slightly to help them not get stuck as often, there's still some work to be done but this is the groundwork to help them sort out better pathfinding tactics. -The ranged enemy now has an idle animation for when they're standing still. -There's a "Next Wave" screen now, so you know that you finished a wave and worked.

#bugbitebilly #indiegame #Update #rework #bugs #guns #solodev #actiongame #gameplay #patch

https://mayhem-manny.itch.io/bug-bite-billy

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Thanks for the encouragement! I have been working on making the particle effects look better, but my experience with that is limited but rest assured I'm on it! I'm also working on the game's first enemy and weapons update. 

Hello everyone! So after receiving feedback on the game I've finished the game's first update, there have been some minor fixes, you can read all about it on the Devlog page. The most important feature now is that you can dash! By pressing spacebar you can now get out of harm's way. Check it out in the game here

And please be sure to continue providing feedback. I try to be as responsive as I can so I will get to as much of all concerns as I can while still developing the game. 

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When the space bugs bite, it's time to bite back!

Blast your way through hoards of overgrown bugs and galactic hives with an ever-growing arsenal of weapons at your disposal in this action-packed 2D top-down shooter!!


This is a solo dev game that I've been working on for about 9 months and will continue work on, this for now is the first playable version of the game. 


Check it out for yourself: 

https://mayhem-manny.itch.io/bug-bite-billy





Thanks for the feedback! I'll be adding these notes to my patch info. Speed so far seems to be one of the points of priority so I will get to work on that!

Thanks! Glad you liked it!

Thank you!

Thank you! Same to you

Thank you! In time more maps, more enemies, working on a power ability once you get 20 wisps, and other basics like a pause menu lol, this is my first game so there's a lot to improve on.  And other game play modes like a timed mode. 

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Hey everyone! I'm new here and I'm sharing my first game ever! I'm very proud of it and will continue to develop it. Please share your thoughts and comment on it so that I can add on from the player's perspective! 

https://mayhem-manny.itch.io/oniric