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may

12
Posts
2
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1
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A member registered 61 days ago

Recent community posts

You don't understand how much I appreciate the help! The .widgets helped a lot-- I was not understanding why it wasn't working until I realized. I cannot wait to show everyone what I was able to make during the last few weeks! It is very scuffed though!

I see! Thank you so much, was feeling kind of stupid LOL I will mess around with this!

Thank you so much, this helped a ton! But weirdly, I don't know if it's just me, but when I make it checkbox + show none, I am unable to press it.

Is there a way to have a button pressed on another card, then have it checked by another button on a different card?

For instance, if I have a card/room called Pieces, and two other cards that are Puzzle Rooms, I want a button in each puzzle room to be pressed in order for the button in Pieces to do something. To make it sound simpler, I want the player to steal treasures from both rooms, before going into final room to leave.

This is what I have, however it keeps believing  that the buttons are not being pressed.

on click do
if puzzleroom.button1.pressed and puzzpleroom2.button2.pressed
 dd.open[deck]
 dd.say["You successfully stolen all treasures!"]
 dd.close[]
 go["end"]
else
  alert["You must collect all treasures to leave!."]
end
end

And then for my puzzle rooms buttons, I have the same thing:

on click do
pressed:true 
end

Am I doing it right? Forgive me if this is silly, I am still trying to wrap my around this...

That was exactly the case, had the field in another card 😭 Thank you so much!

Hi! I am looping two pieces of audio, however it ONLY loops the second piece, rather than first -> second -> first -> second. How can I fix this? Does it have to be about my duration of audio? (cc1 is 10 seconds and cc2 is around 7 seconds)

This solved my problem! Thank you so much! :D

Thank you both so much, I will definitely try this out!

(2 edits)

Hi! I'm having an issue where I'm using dd.say to place text for when a player "enters" the card. However, it keeps repeating twice. I have the same issue for 2 other cards, and I did try to search up solutions (https://itch.io/t/3204355/how-to-make-an-alert-message-fire-once-only-when-going..., and tried making a new event, but I can't get it to work. I know it has to do with on view, but I'm struggling!
Am I doing something wrong? 

First Image is the script for the button on card9, where the player presses before going to next card, card10 (where I want the text to occur once)

Second Image is where the code for card10


I've also done this using eval(eval[text1.text () 1]) and it gives me the same thing! Apologies for the lengthy question!

Thank you so much!

Thank you so much! This helps a lot! :)

Hello! I am fairly new to Decker, so forgive me if these questions are silly. I have an all black background, and I want to add a small text of the title of my game. However, the field box is automatically white, and there is no way to change it, other than the field text colour. I want to change the background colour to black, or even make it transparent if its easier. Is there a way to do this with/without scripts?

My second question was also in regards to text-- is there a way to make the text slowly fade in with scripts? Or if there is a way to implement a typewriter effect so that it takes some time for the field to finish its paragraph?

Thank you!