This game feels like pure luck. The only player input is deciding whether to brew or scrap, but even that has an element of chance to it.
It could be much more fun if there were choices to be made, like if you could pick which treasure you get after a room. If I'm a Trickster, I need attack speed to stack my slow as fast as possible, so I shouldn't be forced to get a Chainmail that slows my attacks.