With this information, I managed to finish the game! It was a fun game, I'll give it a good rating in the game jam when voting opens.
There were a lot of typos, but not so many that it was hard to understand what was being said. I get that in a game jam, actually making the game work is a higher priority than having a perfect script.
The main criticism I have is that the rules aren't explained very well. In particular, I didn't realize until I saw your comment that the same skills can stack, and that you need a certain level of some skills to pass some areas (fight power, knowledge for the druids, holy power for the vampire). This should be an easy fix with just a few tweaks to the dialogue, though; if, as you said, the cause of death is made clearer, that would help get this across.
Also, this is just a nitpick, but I don't understand why it's described as a roguelike. I get that it's a very loosely-defined term, but the key defining element of the genre is randomness, whether in terms of level layouts or upgrade selection. I'd categorize this more as a puzzle game instead.
I know that looks like a lot of negativity, but they're really minor issues; just polishing up the writing would make this go from good to great. I truly had a fun time figuring out how to get past each area.