Cool concept! The music and subtle environment art elevates it.
MAX GREENING
Creator of
Recent community posts
Love the idea of a rolling head as a character. I wanted to play more, but couldn't figure out how to progress beyond the first courtyard. Also, from a sound designer's perspective, I know rolling sounds can be tricky. I'd recommend using a loop and toggling that with player input rather using one shots. That'd help the SFX feedback tighter. Hope you don't mind the notes. Seems like a cool game! Clever concept.
That was the most clever use of the theme imagery I've seen thus far. It worked perfectly as a framing device. I will say, the final reveal didn't quite hit as hard as I expected. The cold open had me anticipating something a bit more dramatic. That being said the level of polish and execution was top notch. Also, the music / ambience was on point. Great stuff!!
This game has something to say and it stands out because of that (Along with its highly polished execution). Love those varied click and drag mechanics with the minimal Ui feedback. One note is: I did feel the stone SFX were a bit jarring at the beginning. but I understand why you chose them for the story. The whole thing feels very TGC and I mean that in the best way. Congrats!
The most addictive game we played thus far in the jam. Kept playing even after we talked about stopping. It's really successful in that sense. The VO made us laugh and the sense of joy comes through clearly. One big thing is: I wish the SFX were less fatiguing. Also, we couldn't figure out how to control the cannon positioning around the perimeter. Overall, the game could use some polish, but the most important stuff is solid. The bones are strong! Great work!!




