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(1 edit) (+1)

This game has something to say and it stands out because of that (Along with its highly polished execution). Love those varied click and drag mechanics with the minimal Ui feedback. One note is: I did feel the stone SFX were a bit jarring at the beginning. but I understand why you chose them for the story. The whole thing feels very TGC and I mean that in the best way. Congrats!