Thanks for the comment, glad you enjoyed it!
Matt Rix
Creator of
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Yeah I was debating whether I should spell out the piece interlocking mechanics at the start... but I ran out of time to add any kind of proper instructions for them, so that made the choice easier haha
Like you said, the interlocking stuff is really the core of the game. That actually came about because of the "reassembly" theme. There needed to be a way to detach parts from each other, and I didn't want to add some kind of complicated glue/welding mechanic.
Wow, this was a really ambitious game, and you nailed it! I've never played a game that felt quite like this before, very unique gameplay. The art is great, and the fact that the game is in 3D really helps make the spotlights feel more important, with the shadows etc. Oh and the audio is great too, so this has gotta be the most well rounded game I've played so far.
The infection mechanic is really clever! I think maybe you should lose when you end a level with below 50% purity though, because right now it's easy to keep surviving once you've maxed out your upgrades. I wish the auto clicker was effective enough that you could just stop clicking once you've maxed it out, since the clicking becomes physically painful haha
This is very cool! I'm impressed at how intuitive it feels to play, especially considering how unusual it is (and the fact that you can drag in two orthogonal axes!). On top of the impressive, uh, topology, I really like the mechanic of "character automatically walks to anything they can pathfind to".
I enjoyed this more than I thought I would! Very clever game. My small complaint is that I wish when you were viewing the history, that it would outline cards in blue and yellow that would have blue and yellow card backs (when you have the relevant items). It's a pain to scan all the cards once you get into the later rounds when you have lots of cards in your history (ex. in extra credit 5 I just didn't bother thinking about the yellow and blue anymore... it fried my brain too much haha).
Oh and the other minor thing is that in English I feel like most people usually call the suit "clubs" instead of "clover" (though I know the suit is called clover in some other languages).
One more note... it wasn't clear to me with scotch tape whether there would be two queens if there are two kings.
This is great! You nailed the feel of the ball and the satisfying wobble of the rim etc. I really like the finger animations when you just hold the shoot button too. I would love to see a full one-button basketball game built on this, with passing etc. It seems tricky but I'm sure you could figure out a way to make it work haha













