This is very cool! I'm impressed at how intuitive it feels to play, especially considering how unusual it is (and the fact that you can drag in two orthogonal axes!). On top of the impressive, uh, topology, I really like the mechanic of "character automatically walks to anything they can pathfind to".
Matt Rix
Creator of
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I enjoyed this more than I thought I would! Very clever game. My small complaint is that I wish when you were viewing the history, that it would outline cards in blue and yellow that would have blue and yellow card backs (when you have the relevant items). It's a pain to scan all the cards once you get into the later rounds when you have lots of cards in your history (ex. in extra credit 5 I just didn't bother thinking about the yellow and blue anymore... it fried my brain too much haha).
Oh and the other minor thing is that in English I feel like most people usually call the suit "clubs" instead of "clover" (though I know the suit is called clover in some other languages).
One more note... it wasn't clear to me with scotch tape whether there would be two queens if there are two kings.
This is great! You nailed the feel of the ball and the satisfying wobble of the rim etc. I really like the finger animations when you just hold the shoot button too. I would love to see a full one-button basketball game built on this, with passing etc. It seems tricky but I'm sure you could figure out a way to make it work haha
Love it! Looks beautiful, sounds great, and fun to play too :) Really impressive!
[spoilers below]
I wasn't able to do the final achievement for some reason, even after extinguishing all the suns. I thought it might be because I had 30 suns and maybe having multiple suns messed something up, but even after starting over and making sure to only make a single sun, it still didn't work.
Unfortunately the asset doesn't come with TextMesh Pro versions of the fonts. Here's how you can do it yourself though:
Put the font into TMP's Font Atlas Creator.
Set the padding to 2, and the render mode to "RASTER".
Set the sampling point size to the font's ideal size (each Chevy Ray font has different sizes, so look in the readme or just do trial and error until you find the size the font looks perfect at).
Press "Generate Font Atlas", and save your font out. I like to put the ideal font size in the name of the TMP asset file, so it's easy to set it to the correct size when using the component.
Great video! BTW the reason blue won is because you spent a lot of money on the auction so you were nearly $400 below blue at the start of the final round. The game is balanced so that if you win every auction it will be almost impossible to have enough enough money to win the game overall. We don't do a very good job of conveying the overall scores of the players though.












