Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+4)

Unfortunately the asset doesn't come with TextMesh Pro versions of the fonts. Here's how you can do it yourself though: 

Put the font into TMP's Font Atlas Creator. 

Set the padding to 2, and the render mode to "RASTER". 

Set the sampling point size to the font's ideal size (each Chevy Ray font has different sizes, so look in the readme or just do trial and error until you find the size the font looks perfect at). 

Press "Generate Font Atlas", and save your font out. I like to put the ideal font size in the name of the TMP asset file, so it's easy to set it to the correct size when using the component. 

Thanks, I will try this :)