Hi itch,
I’m Jennifer, 32, from Lower Saxony, Germany, and I grew up without any regional dialect (High German). I’ve been learning English since third grade and took it as one of my main subjects in high school alongside Latin.
If your first language isn’t English either, you probably know how it is: especially right now, localized shop pages and demos in particular often lose all creativity, personality, and quality because of the current AI wave and devs are unaware how bad it is, sadly.
If you don’t want the love and uniqueness you put into your game to disappear in generic sameness, if you want variables to flow naturally in sentences, and you want players to understand and love your game exactly the way you intend, then we’re a perfect match.
I’ve been transcribing and translating for six years, and for the past four years I’ve specialized exclusively in video games. I’ve been self‑employed for three months now and I’ve worked on sports games, puzzle titles, psychological horror, incremental games, whodunnits, and a range of other genres and audiences. (Unrelated to games, there’s also a book on Amazon-I was into Genealogy and WWII translations at some point)
You can find all my projects in my Linktree. If you don’t want to click, here’s a quick look at what’s coming up and what I’ve delivered recently:
Upcoming: One Late Night: Remake, The Options Menu, Five Day Detective, Swarmslam, DriveCrazy, Bluzzle
Recently completed: Into the Depth, Zexion, The Tragedy of Deer Creek, Relyc Abyss…
https://linktr.ee/jennifer_rosebrock
Since I enjoy working directly with devs the most, I kindly ask publishers not to reach out for now. I’ve tried that route and it’s not for me. I love direct communication, fast problem‑solving, and straightforward workflows.
Usually, I agree on a project price based on word count. I don’t charge extra time for LQA. For me, it’s natural to test everything and polish whatever needs polishing until it fits perfectly and I can say: “Yes, that’s exactly how I’d have written it.”
I don’t charge VAT. Payment is via PayPal with a 4‑week payment window (optional 4% quick‑pay discount). 10% of all income (from games) goes to a wildlife rescue center (or animal care center) directly in my city at the end of the year. (:
Feel free to send me an email. I’m open to all kinds of requests: shop pages, trailers, demos, proofreading, LQA, general consultation…
Contact: jennifer.rosebrock@gmx.de
Best, Jennifer