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Translations by Jenni

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A member registered Dec 11, 2020 · View creator page →

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Hi itch,

I’m Jennifer, 32, from Lower Saxony, Germany, and I grew up without any regional dialect (High German). I’ve been learning English since third grade and took it as one of my main subjects in high school alongside Latin.

If your first language isn’t English either, you probably know how it is: especially right now, localized shop pages and demos in particular often lose all creativity, personality, and quality because of the current AI wave and devs are unaware how bad it is, sadly.

If you don’t want the love and uniqueness you put into your game to disappear in generic sameness, if you want variables to flow naturally in sentences, and you want players to understand and love your game exactly the way you intend, then we’re a perfect match.

I’ve been transcribing and translating for six years, and for the past four years I’ve specialized exclusively in video games. I’ve been self‑employed for three months now and I’ve worked on sports games, puzzle titles, psychological horror, incremental games, whodunnits, and a range of other genres and audiences. (Unrelated to games, there’s also a book on Amazon-I was into Genealogy and WWII translations at some point)

You can find all my projects in my Linktree. If you don’t want to click, here’s a quick look at what’s coming up and what I’ve delivered recently:

Upcoming: One Late Night: Remake, The Options Menu, Five Day Detective, Swarmslam, DriveCrazy, Bluzzle

Recently completed: Into the Depth, Zexion, The Tragedy of Deer Creek, Relyc Abyss…

https://linktr.ee/jennifer_rosebrock

Since I enjoy working directly with devs the most, I kindly ask publishers not to reach out for now. I’ve tried that route and it’s not for me. I love direct communication, fast problem‑solving, and straightforward workflows.

Usually, I agree on a project price based on word count. I don’t charge extra time for LQA. For me, it’s natural to test everything and polish whatever needs polishing until it fits perfectly and I can say: “Yes, that’s exactly how I’d have written it.”

I don’t charge VAT. Payment is via PayPal with a 4‑week payment window (optional 4% quick‑pay discount). 10% of all income (from games) goes to a wildlife rescue center (or animal care center) directly in my city at the end of the year. (:

Feel free to send me an email. I’m open to all kinds of requests: shop pages, trailers, demos, proofreading, LQA, general consultation…

Contact: jennifer.rosebrock@gmx.de

Best, Jennifer

Keep talking and nobody explodes :)

My first world felt very empty but the concept works and I didn’t encounter any bugs. Mechanics are well done but I am lacking some ‘world’ inside the word.

I adjusted the settings before playing and was assuming that the menu mouse speed would be equal to the games mouse speed (how else would I know what to put it at). Ingame I was spinning like a maniac because the sensitivity was too high. At this point I really needed the Options in-game or at least a “back to menu” button. I ran for quite a while to find a village and I did find Houses, walls, friendly NPCs and whatnot but no village. I did get onehit by some monster though. I think you got a super solid base but it needs a bit more than terraina and trees :)

I was about to offer help with German butt here is none yet. Once you add German to the planned languages, I’d love to be considered.

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I’m actually a freelance translator (English → German), but I’d really love to try voice acting as well. Before I get too excited, record demos, set up profiles on casting platforms and so on, I wanted to ask whether you generally have interest or need for German voice work.

I’m not necessarily thinking about main characters. Things like news casters, someone on the phone, other small roles.

I bought a Rode Podcaster Pro a while ago and it feels like a shame that it never gets used.

Of course, you’re also very welcome to contact me for translation work! [not free tho ;)]

If you still have your notebook and pen handy, I’d love to apply for German for when it’s time! I’m not very active on itch and only check it occasionally. Email works best for me: jennifer.rosebrock@gmx.de or Twitter: @InfoRosebrock

Cheers! :)

Aw, unlucky.

Do you have a contact method other than discord?

That’s awesome! The first was so good already!

I saw that ;) But the time may come, and I’ll be there waiting :)

I’d be happy if you could keep me in mind for a potential German translation of the shop pages, the website, or the game itself. You can reach out anytime! jennifer.rosebrock@gmx.de

Didn’t know you were still working on this. What an insane improvement!

That was actually good. Wouldn’t play it again but would recommend it.

You should play it

It’s quite catchy. I just wanted to check if it was any good, but now I’ve been sitting here for 30 minutes trying out all sorts of things. Would you like some inspiration for commands I’ve tried that don’t exist (but would be cool), or are you not planning any more updates anyway?

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Hey!

It's great to receive a reply after such a long time! Unfortunately, finding a Korean translator proficient in English has proven challenging, which lead us to temporarily suspend the effort.
I reached out to the head of development and I’ll promptly update you once I hear back.
We haven't discussed the possibility of implementing Korean in a while for aforementioned reasons, so I can't make a decision on my own at the moment.


In more exciting news, Window Garden has expanded its reach! The iOS version is now available, eliminating the previous limitations to Android and emulators for testing and gameplay.

Could you provide us with an email or twitter account to contact you about our decision? You can DM me on twitter @InfoRosebrock or reach out to me directly on the Window Garden Discord. I am nicked as Jen there, too, taged with the blue Translator role!

Thanks again for reaching out! 

Edit: already got the reply: Korean is in the works already. Sorry, I wasn't informed...

I'd love to support you with a german localization! The game is adorable!

Linktree

Yeah. I am aware it's 2.5D- ish. But I more so meant the way the 2D art is drawn. The lineart and coloring. 
I saw in another comment and you are working on more, so that's all I needed to hear :)

I don't remember it out of my head, I would need to replay it. Once I do I will let you know :x

You had a brilliant day, eh? :'D 
Don't worry, I didn't see anything ^^ 

Fingers crossed you don't mean SCP ^^

Hey there! Working on something cool? Awesome! Listen up,
this won’t take long, promise. I’m planning to wrap up my current translation work by early-mid November and I’m sending out this open call to all you incredible creators, no matter what you’re working on.

I thrive on thrill and suspense. Horror and thriller games are my go-to, and disturbing content is my happy place. But I also have a soft spot for the cute, the classic, and the surreal. Interactive fiction, MMOs, and shooters have claimed hundreds of hours in my Steam library, but I’m still searching for that special something.

We’re a match made in heaven if you think we could take a step closer to creating that special something together. Check out my Itch profile for games I’ve localized and a selection of games that reflect my personal taste.
For my latest collaborations, head over to my Twitter:

Jen̄ (@InfoRosebrock)
e-mail: jennifer.rosebrock@gmx.de
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Hello Hobbydevs out there.

Clover-Fi Games is in need of 2 1 Translators to create a japanese and korean localization for Window Garden. 
At this point the game has roughly 4000 Words.
We are looking for native speakers! The source language is English. 

I got my eyes on it!!! I wish you all the best for the campain. ♥

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I wondered how things are going, it's been a few years. Today I noticed that I think back to your game a lot as one of the first itch games I intensively played in terms of spoting bugs, discovering every m² on the map and so on. It's also the 2nd game I ever put into a collection.
You left a great impression somehow, I wanted to have you know that! 

Man, I am such a bread. 'I wonder if you can make physical games' - Yes you can lol. That's freakin amazing yo!!! My GB advance will glimm 24/7 if I get my hand at this some day !!! Excited for you!

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Who didn’t start with a GB :') My journey was like this: GB color, GB advance, SNES, GameCube, Xbox 360, PC. I wish I still had a working GB color. I wonder if you can still make a physical gameboy game- Anyway, awesome that you’re thinking about translations. It’s always a plus, right (:
(edit: I saw the recent update right after I replied! Nice!)

I’m telling you, the waffles series is a hidden gem, and I’m stoked to help shape the german player experience. That’s payment enough for me, tbh. There’s always the ‘pay what you want’ option via Paypal but I’d rather have a handwritten post card as a souvenir. (not kidding) Budget- no worries. I think the normal rate is like 3-5 cents/word but I’m not in it for the money. Money shouldn’t be a barrier and if that’s what’s holding you back from expanding the game, I’m more than happy to do it for free or whatever you can afford.

Hmu when the day comes:
Mail: jennifer.rosebrock@gmx.de - Discord: MattIvory#8301 - Twitter

May I carefully ask if you got any other or new plans re: waffles or is the series closed? I kinda want to play more tbh

Thank you for the detailed feedback! I’m super happy that you’re interested despite my concerns. I’ve read a bit more into your devlog and realized that men won’t be a problem for me in this case. My fear is always that I make a man too feminine in a romantic situation, or at least think that I make him too soft. When writing women, I have no worries! :) In an early devlog, I saw that you’re at around 7k words so far, if that stays roughly the same, I’m very confident that I can finish it by the end of November or maybe earlier. Your positive feedback has motivated me a lot to complete one of the other games almost entirely, so everything could go much faster than expected! In what format do you write your texts, or what software would I need to get? I’m asking because I was asked last week to work with a very weird translation tool that hindered me more than helped me. Otherwise, I’m very easy-going and can handle almost any software with a bit of patience, but if I have to buy something (software), I’d have to plan ahead ^^

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Hey! I am not sure I can meet your deadline as I am currently engaged with two other games. I’d prefer to see those completed before I commit to a new project. However, I would appreciate being considered. 

Although I have experience with localisations across various genres, my experience with romance is limited (1 visual novel about 2 men falling in love). Writing male characters is challenging for me but I gladly take any chance to practice and improve.
Could you clarify how you interpret ‘romance’? If your novel interprets romance more physically than emotionally, I might not be the best fit for you. In general, I confess that I’d like to give it a go and see how it progresses rather than fully committing at this stage.  

My pair is en-de. 
If it doesn't click for either of us, I am available for proofreading at any time.

I will keep this one in mind and give it more thoughts

I see what you did there!!! 

15 ish years ago I had a version of this on my phone. It was super addicting.

I am afraid you didn't intend to reinvent it but in case you did I hope you will polish it to 101%! 

Sadly, after all those years, I cannot remember the game title. I WISH I could remember- do you know what I am talking about?

It was this in a dark theme with neon colors, touching the border not allowed and some sort of pendula was swinging around dots instead of sliding on the circle.. 

thanks! :)

You never failed to entertain me! I hope you keep the principle of quality over quantity. I'll be there for whatever is to come! :)

Sure did! The improvement from game to game is immense! 

Well, I need to thank you for making it, I guess ;)

Ay, Let's dooo thiis! ( ◡̀_◡́)ᕤ