Keep talking and nobody explodes :)
Translations by Jenni
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My first world felt very empty but the concept works and I didn’t encounter any bugs. Mechanics are well done but I am lacking some ‘world’ inside the word.
I adjusted the settings before playing and was assuming that the menu mouse speed would be equal to the games mouse speed (how else would I know what to put it at). Ingame I was spinning like a maniac because the sensitivity was too high. At this point I really needed the Options in-game or at least a “back to menu” button. I ran for quite a while to find a village and I did find Houses, walls, friendly NPCs and whatnot but no village. I did get onehit by some monster though. I think you got a super solid base but it needs a bit more than terraina and trees :)
I’m actually a freelance translator (English → German), but I’d really love to try voice acting as well. Before I get too excited, record demos, set up profiles on casting platforms and so on, I wanted to ask whether you generally have interest or need for German voice work.
I’m not necessarily thinking about main characters. Things like news casters, someone on the phone, other small roles.
I bought a Rode Podcaster Pro a while ago and it feels like a shame that it never gets used.
Of course, you’re also very welcome to contact me for translation work! [not free tho ;)]
Hey!
It's great to receive a reply after such a long time! Unfortunately, finding a Korean translator proficient in English has proven challenging, which lead us to temporarily suspend the effort.
I reached out to the head of development and I’ll promptly update you once I hear back.
We haven't discussed the possibility of implementing Korean in a while for aforementioned reasons, so I can't make a decision on my own at the moment.
In more exciting news, Window Garden has expanded its reach! The iOS version is now available, eliminating the previous limitations to Android and emulators for testing and gameplay.
Could you provide us with an email or twitter account to contact you about our decision? You can DM me on twitter @InfoRosebrock or reach out to me directly on the Window Garden Discord. I am nicked as Jen there, too, taged with the blue Translator role!
Thanks again for reaching out!
Edit: already got the reply: Korean is in the works already. Sorry, I wasn't informed...
Hey there! Working on something cool? Awesome! Listen up,
this won’t take long, promise. I’m planning to wrap up my current translation work by early-mid November and I’m sending out this open call to all you incredible creators, no matter what you’re working on.
I thrive on thrill and suspense. Horror and thriller games are my go-to, and disturbing content is my happy place. But I also have a soft spot for the cute, the classic, and the surreal. Interactive fiction, MMOs, and shooters have claimed hundreds of hours in my Steam library, but I’m still searching for that special something.
We’re a match made in heaven if you think we could take a step closer to creating that special something together. Check out my Itch profile for games I’ve localized and a selection of games that reflect my personal taste.
For my latest collaborations, head over to my Twitter:
e-mail: jennifer.rosebrock@gmx.de
I wondered how things are going, it's been a few years. Today I noticed that I think back to your game a lot as one of the first itch games I intensively played in terms of spoting bugs, discovering every m² on the map and so on. It's also the 2nd game I ever put into a collection.
You left a great impression somehow, I wanted to have you know that!
Who didn’t start with a GB :') My journey was like this: GB color, GB advance, SNES, GameCube, Xbox 360, PC. I wish I still had a working GB color. I wonder if you can still make a physical gameboy game- Anyway, awesome that you’re thinking about translations. It’s always a plus, right (:
(edit: I saw the recent update right after I replied! Nice!)
I’m telling you, the waffles series is a hidden gem, and I’m stoked to help shape the german player experience. That’s payment enough for me, tbh. There’s always the ‘pay what you want’ option via Paypal but I’d rather have a handwritten post card as a souvenir. (not kidding) Budget- no worries. I think the normal rate is like 3-5 cents/word but I’m not in it for the money. Money shouldn’t be a barrier and if that’s what’s holding you back from expanding the game, I’m more than happy to do it for free or whatever you can afford.
Hmu when the day comes:
Mail: jennifer.rosebrock@gmx.de - Discord: MattIvory#8301 - Twitter
May I carefully ask if you got any other or new plans re: waffles or is the series closed? I kinda want to play more tbh
Thank you for the detailed feedback! I’m super happy that you’re interested despite my concerns. I’ve read a bit more into your devlog and realized that men won’t be a problem for me in this case. My fear is always that I make a man too feminine in a romantic situation, or at least think that I make him too soft. When writing women, I have no worries! :) In an early devlog, I saw that you’re at around 7k words so far, if that stays roughly the same, I’m very confident that I can finish it by the end of November or maybe earlier. Your positive feedback has motivated me a lot to complete one of the other games almost entirely, so everything could go much faster than expected! In what format do you write your texts, or what software would I need to get? I’m asking because I was asked last week to work with a very weird translation tool that hindered me more than helped me. Otherwise, I’m very easy-going and can handle almost any software with a bit of patience, but if I have to buy something (software), I’d have to plan ahead ^^
Hey! I am not sure I can meet your deadline as I am currently engaged with two other games. I’d prefer to see those completed before I commit to a new project. However, I would appreciate being considered.
Although I have experience with localisations across various genres, my experience with romance is limited (1 visual novel about 2 men falling in love). Writing male characters is challenging for me but I gladly take any chance to practice and improve.
Could you clarify how you interpret ‘romance’? If your novel interprets romance more physically than emotionally, I might not be the best fit for you. In general, I confess that I’d like to give it a go and see how it progresses rather than fully committing at this stage.
My pair is en-de.
If it doesn't click for either of us, I am available for proofreading at any time.
I will keep this one in mind and give it more thoughts
I see what you did there!!!
15 ish years ago I had a version of this on my phone. It was super addicting.
I am afraid you didn't intend to reinvent it but in case you did I hope you will polish it to 101%!
Sadly, after all those years, I cannot remember the game title. I WISH I could remember- do you know what I am talking about?
It was this in a dark theme with neon colors, touching the border not allowed and some sort of pendula was swinging around dots instead of sliding on the circle..
Rule 2 already has me hooked. I can see an entire game built just around that line and I hope this will somehow be the case.
Rule 2 actually made me stop to tell people about it and come up with theories about it.
You raised the bar already with that one!
From my first impression, I would recommend having someone proofread the intro parts that contain thoughts and indirect speech. It could be smoother to read with proper punctuation to it! :) (I see someone else also commented that half a year ago, I agree!)
Make sure to check back for an edit to this post. I will add to this as I play!
First edit:
I need more time to read. I had no chance to die in front of the painting because the blinking happened before I was done reading the first paragraph. The Option in the Basement that disappears with the 2nd text block appearing was also gone at the point I reached the clickable part. I know I am not this slow. Somehow I feel like I had no chance to click the basement options without knowing the game before going there and that felt unfair and a bit demotivating to continue. I will tho. I like the concept, especially the compass and quest mechanic as such.